Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Crimson Desert
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
Don't miss these
Mel staring head-on with one red eye in Hades 2
Hades After 300 hours, Hades 2 has me back under its spell with a console launch and secret new game mode
InZoi zois taking photos together
Simulation Games InZoi boss isn't fazed by "a few hundred thousand returns" as the 1.0 launch looms
Heroes of Might and Magic: Olden Era key art showing a knight charging across a field, with a dragon swooping in the distance
Strategy Games Heroes of Might and Magic: Olden Era is leveraging player feedback to deliver the strategy RPG I've longed for since 2005
The GamesRadar+ upcoming PC games for 2026 banner image shows Batman standing before a moonlit backdrop in Lego Batman Legacy of the Dark Knight, James Bond in 007 First Light, an abstract woman's face in Control Resonant, and Coen in The Blood of Dawnwalker
PC Gaming Upcoming PC games: New PC games for 2026 and beyond
Armored tank warrior walking in cathedral
Action Games Meet the dev who quit Rockstar Games during GTA 6 fever to make a single-player MMO-like
Arjun shields up as Prophet blasts out a spiral of yellow corrupted bullets in a Saros boss fight, with the GamesRadar+ Big Preview frame
Roguelike Games Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer
Upcoming indie games for 2026 showing images from Mixtape, Toem 2, Find your Words, and Grave Seasons
Games Upcoming indie games for 2026 and beyond
Arknights: Endfield character Yvonne with pink hair
Action RPGs Arknights: Endfield dev says launching a new gacha RPG in a post-Genshin Impact world is tough
Tiny Bookshop screenshot showing the small mobile bookshop decorated with lights and plants set up on the beach as a customer walks inside. A dog can be seen sitting on a couch outside of it
Games The 20 best Switch indie games you should play in 2026
Screenshot from Windrose, showing a pirate aiming down the sights of her rifle while standing in front of tropical trees.
Survival Games "It would just be Palworld 2": Pocketpair says adding a feature from the viral game it's publishing is impossible
Arknights Endfield operators
Action RPGs Arknights Endfield lead says good gacha systems don't hurt "player's ability to enjoy the gameplay"
Arknights Endfield operators
Action RPGs An open-world RPG is "better played on high-end PCs," says Arknights: Endfield dev
Nvidia DLSS 5 example featuring Grace Ashcroft from Resident Evil 5 with right side showing DLSS "On" and left side showing DLSS 5 off.
Games Publisher head says "it doesn't matter" how many of us hate gen AI, Pandora's box has opened
EXit 8
Horror Movies Horror indie game movie adaptations only work when directors understand what made them viral
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs "You can't build clever little games anymore" unless you're Expedition 33, RPG legend says
  1. Games
  2. Roguelike Games

An incredible roguelike and fighting game pushed one of the biggest companies in vtubing to make its own game publisher, and now hololive's buried in over 50 ideas

Features
By Austin Wood published 29 April 2024

Interview | hololive's gaming arm holo Indie hopes to put out around 10 games a year

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

holo Indie games
(Image credit: COVER / holo Indie)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Confused historians will draw a line starting with one outspokenly horny animator making an unbelievably good roguelike and ending with one of the biggest companies in vtubing forming a  gaming publisher. That's not the whole story, but the HoloCure to holo Indie pipeline is a critical part of hololive's latest unexpected intersection with games, and the resulting domino effect has been amazing to witness.

Vtubing is still a pretty wild and lawless scene, but a few large companies have emerged as major players. Hololive, of Japanese company COVER, is arguably the biggest – and now pretty handily the one with the biggest gaming presence. After the one-two punch of Vampire Survivors-style roguelike HoloCure: Save the Fans and incredible fighting game Idol Showdown, COVER officially established holo Indie last year as a way to support and scout fan games about hololive. Visibility was a big upside for partnered devs, and a rare chance to charge for derivative works often bound by fierce protections – just look at how companies like Nintendo treat fan games – only sweetened the deal. 

HoloCure remains independent, but its lead developer worked with holo Indie on a separate game called Holo X Break. Idol Showdown has been retroactively folded in as well. The first new holo Indie release was an Age of War-like 2D tower defense game called HoloParade, which has done pretty well for itself at a price of just $4. Some holo Indie games are laser-targeted at fans of these specific streamers or vtubing as a whole, but others, especially HoloCure, are simply amazing games in a vacuum, and it's clear that plenty more are on the way. 

Article continues below
You may like
  • Mesa, a face on a robotic arm, side-eyes the camera in Prove You're Human Some of the best writers making games today decided to form a publisher "an hour" after a call
  • Key art for Heroes of Might and Magic: Olden Era, showing a large battle with a castle and dragon in the background, cropped to focus on the fairy army As Steam Next Fest gets bigger and more crowded with free demos, these developers are still finding wins: "It's kind of early access for Early Access"
  • Two Peak characters amid a giant chess set Peak co-dev turned indie investor puts its friendslop fortune into helping devs find a better way

As the dust settles on one of the strangest new publishers in games, I reached out to COVER to talk through holo Indie's launch and future ambitions, as well as how it's handling a flood of impassioned pitches from famously ravenous fans.

The following has been lightly edited for length and clarity.

The right roguelike in the right place 

Holocure update

HoloCure: Save the Fans  (Image credit: Kay Yu)

GamesRadar+: When and how did COVER become aware of HoloCure and its popularity, and at what point – perhaps with dozens of hololive talents loving the game – did it officially clear the bar internally that you were thinking, "We've gotta do something with this"?

holo Indie team: There was often discussion about the topic surrounding HoloCure and Idol Showdown. Soon after the release of HoloCure, as we observed the online reactions and the quality of the game, there was the first discussion about whether we should provide some form of official support as a company. Subsequently, with the release of Idol Showdown, it became more evident that we should form "holo Indie" (which didn't even have a name at the time) to support development. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

It feels like there are two potential audience goals here: releasing games that get people into hololive and cater to existing fans, or releasing games that are fun in a vacuum even for people who just like gaming but aren't interested in hololive or vtubing. HoloCure feels like the strongest example here. Not that any holo Indie game isn't or isn't meant to be fun, I'm just curious how you feel about games where people say, "you don't need to be a hololive fan to enjoy this."

Our top priority is giving back to game creators and developers, but I am very happy to hear that even those who are not fans of hololive production can enjoy it, as it can serve as an opportunity for people who do not know hololive to learn more about the hololive production IP. 

While we can’t disclose the details of the evaluation process, I can say that we evaluate various aspects comprehensively with multiple people, on points such as a creator’s love and passion for hololive production, understanding of the IP, as well as quantity and quality of game content. In the future, in addition to targeting both types of customers mentioned above, there may be game(s) that target only one of them.

You may like
  • Mesa, a face on a robotic arm, side-eyes the camera in Prove You're Human Some of the best writers making games today decided to form a publisher "an hour" after a call
  • Key art for Heroes of Might and Magic: Olden Era, showing a large battle with a castle and dragon in the background, cropped to focus on the fairy army As Steam Next Fest gets bigger and more crowded with free demos, these developers are still finding wins: "It's kind of early access for Early Access"
  • Two Peak characters amid a giant chess set Peak co-dev turned indie investor puts its friendslop fortune into helping devs find a better way

We're starting to see more holo Indie games that focus specifically on one hololive talent: WOWOWOW KORONE BOX and Miko in Maguma speak for themselves, whereas games like HoloCure, Holo X Break, and Holo Parade feature a range of talents in more well-known genres. Is this just up to what people want to make, or is holo Indie actively looking to curate games that showcase a range of talents?

We would like to prioritize what the creator / developer wants to create as much as possible, within the limits of not going against the Derivative Works Guidelines or the IP of hololive production. Of course, we also want to feature as many members as possible, but currently we are not specifying anything from our end and leaving it to the discretion of the creators / developers.

holo Indie games

WOWOWOW KORONE BOX (Image credit: COVER / holo Indie)

Have any hololive talents played a part in the formation or direction of holo Indie? I know some are more active gamers than others, and I'm curious whether their input ever had a significant impact when COVER was looking to form its own game publisher. Have they been vocal or at all involved in holo Indie discussions or game selection?

Of course, the members of hololive production were key in establishing holo Indie, which revolves around the IP of hololive production. Through the game commentary of various talents and them streaming holo Indie games, it becomes possible to have closer communication with fans and game creators / developers. For talents, it can be turned into stream content, and game developers gain recognition through talent streams. It also creates an environment where fans can enjoy watching entertaining content.

Since holo Indie strictly maintains the rules of Derivative Works Guidelines, we do not conduct talent confirmation during the screening process. However, we carefully review with the holo Indie staff to ensure that expressions or portrayals that could potentially damage the branding and image of talents are not included in the games.

When a game is approved and released via holo Indie, is it directly shared with the Hololive talents as a potential game for them to stream? I can only assume we'll see Korone stream WOWOWOW KORONE BOX, for instance. (Update: Korone did, in fact, stream it.) 

Games, including those under the holo Indie label, will be shared with the members of hololive production upon obtaining distribution licenses and permits. However, it's ultimately up to the talents to decide whether or not to play and stream them. As holo Indie, we believe it's crucial to collaborate with developers to create games that pique the interest of hololive production members.

holo Indie games

HoloCure characters (Image credit: COVER / holo Indie)

Apart from Holo Parade, all holo Indie releases thus far have been free games. One of the details that initially grabbed me about this publishing label was the opportunity for fan game creators / developers to officially monetize, so I'm curious about the discussions on pricing. Has the decision to release these games for free been a developer-side decision?

We discuss with holo Indie creators / developers regarding whether to release the game for free or at a cost, and determining the price. In determining the price, we propose suggestions based on the branding of holo Indie, considering factors such as other released games and volume.

We recognize that enabling fan game creators / developers to monetize their creations is a new initiative for us. Balancing the protection of our intellectual property as a company with our approach to fan-created content is a challenging issue. While fan creations can spread awareness and enhance the appeal of our IP, they also have the potential to harm fans or even members of the hololive production.

While it may be difficult to provide clear production guidelines as it could burden creators / developers, we want to collaborate in expanding the potential for monetizing fan creations while also being mindful of potential risks.

Why do you think so many holo Indie devs have opted for free-to-play? Has holo Indie ever encouraged devs to put a price on their games, even a small one like Holo Parade's?

The creators / developers are enthusiastic fans who create for the fans and want fans and talents to play. From what we assume, the lack of prior agreements within the developer groups may affect the decision to monetize secondary creative games developed by multiple people prior to the announcement of holo Indie. In the near future, we anticipate an increase in applications for paid games for games that are worked on after the announcement of holo Indie.

holo Indie games

Miko in Maguma (Image credit: COVER / holo Indie)

My read of the pricing model leaning toward free and cheap is that accessibility and audience reach matters more than up-front sales. Is that accurate?

We want everyone to become familiar with the holo Indie brand. By exposing both hololive fans and fan game creators / developers to holo Indie, we aim to communicate its appeal and increase awareness, as well as future submissions. 

However, to sustain holo Indie in the long term, we are not opposed to the idea of developing paid products. Moving forward, we will continue to discuss with creators / developers  and explore opportunities for paid releases, with the aim of giving back to the creators. 

Considering that many creators / developers operate with small teams, we see the lower price range as the volume zone. However, we also welcome submissions for titles targeting higher price ranges.

Are creators / developers of holo Indie-published free games compensated in another way, since there's obviously no up-front sales revenue?

Since most games are created by the fan community, no financial compensation is provided for free games. However, for paid titles, we return the majority of the revenue to the creators / developers.

We're up to five official holo Indie games at this stage. Can you speak to how many pitches you've received, and the pace you work through them?

We cannot disclose the exact number of proposals, but we have received at least 50 proposals so far. Due to receiving many more submissions than initially anticipated, the evaluation and review of post-announcement title applications is taking longer than expected.

The duration of the review period varies significantly depending on factors such as the genre and content of the games, as well as any additional considerations that may arise. Therefore, it's difficult to specify. On average, it takes approximately one to three months from passing the review to completing the game and releasing it.

Holo X Break

(Image credit: COVER / Indie)

Once a pitch is accepted, how does holo Indie interact with game creators / developers  on the road to release? What's the rapport, assistance, and oversight like there?

After the pitch is accepted, we request adjustments necessary to release under holo Indie. Following that, we collaborate with the creators / developers to plan when the game should be released, based on the existing release schedule and small details.

We consider understanding of the hololive production IP, consideration and care for the talents, and the utilization of memes from streams to be crucial

holo Indie team

Can you speak to how many games holo Indie plans to release on a yearly basis?

This is not a guarantee, but we aim to release around 10 titles annually. 

Has Holo Indie approached creators / developers with game pitches first, or are you on the receiving end and choosing specific fan games from a sea of ideas?

We are conducting evaluations from among many applications. In the future, we are also considering reaching out to creators / developers who are creating amazing works. 

holo Indie games

HoloParade (Image credit: COVER / holo Indie)

What do you look for in a game pitch, expanding on the message that what matters most is a love for hololive?

The most important factor for us remains consistent: a deep love and passion for hololive production.

While it's challenging to provide a specific explanation, we consider understanding of the hololive production IP, consideration and care for the talents, and the utilization of memes from streams to be crucial. Furthermore, it's important to us that creators / developers show love and respect towards the fan community, aiming to be accepted by as many hololive production fans as possible.

It's essential to note that just because someone doesn't pass the evaluation doesn't mean they lack love and passion. Sometimes a developer’s vision for a game may not align with our key points of focus. During evaluations, we carefully consider these factors.

Is COVER looking to one day form a bespoke internal game development team, perhaps by recruiting some holo Indie contributors or just building on that experience?

We still can't clearly imagine what the future holds. Our first step is to exchange opinions with creators / developers and establish the framework for the holo Indie project, which has just begun.

Here are some of the biggest upcoming indie games of 2024 and beyond. 

CATEGORIES
PC Gaming Platforms
Austin Wood
Austin Wood
Social Links Navigation
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Mesa, a face on a robotic arm, side-eyes the camera in Prove You're Human
Adventure Games Some of the best writers making games today decided to form a publisher "an hour" after a call
 
 
Key art for Heroes of Might and Magic: Olden Era, showing a large battle with a castle and dragon in the background, cropped to focus on the fairy army
PC Gaming As Steam Next Fest gets bigger and more crowded with free demos, these developers are still finding wins: "It's kind of early access for Early Access"
 
 
Two Peak characters amid a giant chess set
Co-op Games Peak co-dev turned indie investor puts its friendslop fortune into helping devs find a better way
 
 
We Gotta Go characters holding lanterns
Games Steam's new "golden age" is special because so many genres are popping off at once, expert says
 
 
A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon
Roguelike Games "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
 
 
Team Fortress 2 Scout in a hat and headset smiling
Games PC gamers and Steam customers are "a really bright spot" as the games industry struggles with prices, analyst says
 
 
Latest in Roguelike Games
Hades 2
Roguelike Games They weren't "distributed on Steam," but Hades 2 lead who oversaw that true ending change says myths are also "told and retold" by design
 
 
Slay the Spire 2 classes
Roguelike Games Slay the Spire 2 won't get an endless mode, but creator says "maybe a modder" can "make it work"
 
 
Slay the Spire 2 classes
Roguelike Games Slay the Spire 2 avoids becoming "Sloppy Spire 2" by keeping the roguelike's roadmap light on dates
 
 
Slay the Spire 2
Roguelike Games Slay the Spire 2's first "Major Update" lets you experience the pain and bliss Steam beta players have endured for weeks
 
 
Mel staring head-on with one red eye in Hades 2
Hades After 300 hours, Hades 2 has me back under its spell with a console launch and secret new game mode
 
 
Hades 2
Hades Hades 2 update adds new cutscenes for side quests and fixes a glitch that ruined the true ending
 
 
Latest in Features
A crop of the Windrose key art showing two pirates in front of a montage of ships, posing with guns
Survival Games Windrose is a pretty good karaoke cover of Assassin's Creed: Black Flag with a survival twist
 
 
Mouse: P.I. For Hire screenshot featuring an enemy melting down to their skeleton
FPS Games Mouse: P.I. For Hire is great for a couple hours, fine for several more, and then a long exhausting exercise
 
 
Tomodachi Living The Dream
Simulation Games I love Tomodachi Life: Living the Dream, but having no Switch 2 version is a mistake
 
 
A man on a red motorbike during one of the best sci-fi movies ever made, Akira.
Anime Movies As Akira heads back to the big screen, the anime masterpiece hasn't lost any impact almost 40 years later
 
 
The Big Preview frame for Star Wars: Galactic Racer, showing space ships flying through a white space
Racing Games Star Wars: Galactic Racer – The Big Preview
 
 
Heroes of Might and Magic: Olden Era key art showing a knight charging across a field, with a dragon swooping in the distance
Strategy Games Heroes of Might and Magic: Olden Era is leveraging player feedback to deliver the strategy RPG I've longed for since 2005
 
 
LATEST ARTICLES
  1. The title character on the box art for Buck Bumble
    1
    Maybe some N64 games are better left forgotten, but don't tell that to the reconstituted Star Fox studio seemingly teasing a Buck Bumble revival
  2. 2
    Blizzard lawsuit kills huge private World of Warcraft server as a cease and desist ends another
  3. 3
    Meet the dev who quit Rockstar Games during GTA 6 fever to make his own game, a single-player MMO-like where you tank for NPCs
  4. 4
    Square Enix slaps Final Fantasy 14 content creator with lawsuit over alleged harassment, continuing its crackdown on the MMO's bullies
  5. 5
    Starving Kingdom Hearts 4 hopefuls lap up tiny breadcrumbs from actor James Woods: "I can't comment, but I wish I could!"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...