Uncharted 3 patch brings back original aiming mechanics

The Version 1.02 patch for Uncharted 3: Drake's Deception has gone live in US and EU territories, with Asian territories to share the update in the next few days. The patch addresses a number of minor issues, but the big change is to the single player game's aiming mechanics. At the behest of fans, it's now possible to choose between Uncharted 3's aiming style and that of the previous games.

After downloading the patch, open up the Camera section of the Options menu and you'll now see an “Alternate Aim Settings” option. Check this to turn off the precise, recoil-heavy aiming style of Uncharted 3 and return to the eight-way simplicity of Uncharted 2. Naughty Dog says the patch is the result of extensive fan feedback, with the revised aiming style being one of the most common nitpicks with the new title. Of course, if you hadn't noticed any difference, just go on as you were.

Naughty Dog has also added a movie cutscene viewer for single-player and tweaked some of the more crash-prone cinema sequences in multiplayer mode. Here's the full change list:

Single Player


  • Movie cutscene viewer added (in the Bonuses menu, Single-Player only)


  • Fixed the missing Motion Blur effects (for Single Player only)

  • “Alternate Aim Settings” added to the Options menu under Camera options (for Single Player only)



  • Settings bug fixed: all controls being set to flipped mode setting will no longer change all controls back to default


  • Medal streaks won’t reset if the host migrates to another user

  • Blindfire targeting adjusted so that opposing players past a certain vertical angle above and below won’t be hit.

  • Allow grenade throw while scoped

  • Tuned Pull Down range from 1.5 meters to 2.0 meters

  • Lowered the player running speed when players run ‘n gun by approximately 15%

  • Slightly increased the turn radius of run ‘n gun

  • Slightly decreased the turning speed during Sprint


  • Fixed an infrequent hunter spawning issue in Hunter Arena when the match round switches

  • Fixed several cinema crashes

  • Locked fast-forwarding on convoy sequence in Airstrip TDM and train sequence on London Underground TDM to 3x maximum in Cinema Mode

  • Fixed certain cameras in Kick Offs and Pull Downs

  • Fixed a late join skin bug with locked content

  • Fixed a split-screen Buddy treasure pickup bug

  • Fixed duplicate medal problem causing bad tabulation of a few medals to the player’s career stats

User Interface

  • Objective points now show up in the player’s Competitive statistics tab instead of the Cooperative statistics tab

  • Added a Facebook Sign Out option

  • Added the Add Friend functionality in the Facebook tab

  • Fixed voice icon for mics not appearing in Matchmaking lobby

  • Adding missing weapon stats tracking for certain weapons that were not being recorded to the player stats

  • Fix for not displaying the entire Online ID within the “Players” column of any leaderboard.

  • Fix for a user having an online ID containing fifteen or more characters created in uppercase format and actively using a voice comm device.


  • Matchmaking now waits for double the number of players in the biggest party in the room to be present before starting a game (to prevent parties from being split frequently)

  • Players no longer able to join party that is already in Matchmaking


  • garnsr - November 28, 2011 4:49 p.m.

    I tried to download the update twice and it gets to the point where it asks if it's okay to do it, then the PS3 beeps twice and resets to the XMB. The Skyrim update went fine after that, so I don't know what's up. I wish they'd put back some of the postgame stuff from 2, too. Why'd they get rid of the medals and cheats and stuff?
  • Pwnz0r3d - November 28, 2011 4:15 p.m.

    The only thing i noticed about aiming was that running and gunning was so damn difficult. Back then they used to auto-lock, now your aim bounces all over the place, costing me tons of deaths in corners.
  • HaVoK308 - November 28, 2011 2:55 p.m.

    Can they bring back UC2's AI and Textures? No? Then UC3 will continue to be the worst game in the series. Still fun but not the defining game it should have been. And creating the script on the fly is really starting to damage the experience. 3D did its share of messing things up as well. Degraded textures being just one example.
  • Sentry_Sam - November 28, 2011 2:52 p.m.

    So, has the feel of the controls actually improved?
  • MyCoolWhiteLies - November 28, 2011 2:46 p.m.

    I'm glad to hear they're doing this, even though I already beat the game. The controls felt clunky and off to me when I played, and it wasn't until I went online that I realized that a lot of people were having this problem. I'm also glad to see they added the movie viewer (I have no idea why they cut it in the first place). Still, I'd prefer they'd add back in the cheats and abilities to change skins. I know they said that some of them were technically to difficult to implement this time, but there's some where there's no way this was the case.
  • Y2Ken - November 28, 2011 1:33 p.m.

    This is pretty good of them to do this, they listened to community feedback and acted on it, and pretty quickly too.
  • SideOfBeef - November 28, 2011 1:09 p.m.

    It's good to see this addressed relatively quickly, remembering all the jazz surrounding Killzone 2's control. Not that I've every played an Uncharted game.
  • larkan - November 28, 2011 1:08 p.m.

    Wish they would add the New Game+ they had in Uncharted 2, I was pretty disappointed to find that feature cut from this one.
  • db1331 - November 28, 2011 1:21 p.m.

    Me too. They didn't have time for that though. They had to develop that extensive MP component that will be totally dead next year, if it's not already. As for the aim change, I've played the first two games multiple times, and beaten 3 once, and I had no idea they changed it at all. I just expected aiming with a stick to be bad no matter what, so it never bothered me.
  • ThePrivateer - November 28, 2011 1:27 p.m.

    You are so fucking annoying, db.
  • db1331 - November 28, 2011 1:35 p.m.

    Thanks, man. Hey, we can cuss again? No shit.
  • D0CCON - November 28, 2011 2:26 p.m.

    See, even GR listens to community feedback!
  • WillisTron - November 28, 2011 10:18 p.m.

  • KadKid - November 28, 2011 2:26 p.m.

    don't know what your on about with the MP, UC2's multiplayer was always packed and I've never had any trouble getting a game, even all the way up to UC3's release.
  • Jordo141 - November 28, 2011 3:08 p.m.

    I hate to be so brash... But I call bullshit on your post.

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