Sept 20, 2007
Just a few more days and you'll be experiencing Halo 3 for yourself. Until then, we've got the goods to keep you going. Stay with us all this week, next week and the week after for exclusive coverage, including the massive review this Sunday at noon.
Today we've got the world's very first look at one of Halo 3's biggest and most action-frenzied multiplayer maps - "The Pit."
GamesRadar: Can you describe "The Pit" for our readers?
Lars Bakken, Halo 3 Multiplayer Designer: The Pit is a military facility that allows soldiers to use live fire in their training exercises. Situated in an abandoned Pelican hangar, this space has been outfitted with Covenant targeting dummies and multiple unique encounter spaces.
GamesRadar: What makes this map unique from the others?
LB: The thing that makes this map unique is that each team is on completely even ground, as the weapon load out on each side is identical, but there are some really good items in contestable areas in the center of the map. There are multiple interesting ways to get most places, so it makes CTF and Assault games really fun.
GamesRadar: What Halo or Halo 2 map is "The Pit" most like?
LB: Well, it isn't too similar to any of our previous maps, but in some ways it's like Colossus on a smaller scale. If only because it is symmetrical and there are multiple ways to return the flag, but it doesn't have the same issues as that map.
GamesRadar: What game types are the most fun to play on this map?
LB: Since it is a symmetrical medium-sized map, it works best with CTF games. In flag games, the teams have a really interesting room to try and defend their flag, and the attackers have multiple ways to get in there. The return is really dynamic too, because there are a lot of different ways to take the flag. Team Slayer is a blast as well.
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