Destiny's multiplayer isn't available out of the box, because...why?

Just a few months ago, developers at Bungie avoided the MMO label, saying they wanted players to define the upcoming shooter, Destiny, after they got some actual hands-on time. Right now, it seems like gamers might lean more towards describing the game as a first-person MMO than a classic Halo-style shooter. Today, Destiny flashed its MMO side with the announcement that the multiplayer won't be unlocked right from the start. That's right: Like many MMO titles, you're going to have to earn the right to enter the PvP arena.

Bungie investment lead Tyson Green spoke to Eurogamer and spilled the beans on some new multiplayer info. Green said that players are required to put in a "couple of hours" of game time before hopping into PVP. The reasoning behind this is that, were fresh characters to jump straight into the competitive multiplayer, they'd get absolutely rocked. You see, characters that are just starting out have shitty guns and no super abilities. So, running straight into a match puts brand-new players at a severe disadvantage. They're going to have to explore a little bit in the PvE realm, grab a new gun, and complete a few missions to unlock a Focus ability first.

And that's all well and good. It all makes sense. I wouldn't want to be surprised by the crappiness of my character's multiplayer capabilities when I enter a match for the first time. After all, Destiny plays quite a bit differently than the way Halo's multiplayer works. In Halo, everyone starts off on the same footing, with equally powerful weapons and abilities to make it a balanced shooter experience. Destiny, however, doesn't set everyone at a level playing field. Your Guardian takes all of the weapons and skills you've picked up while exploring the world and completing missions and brings them into the multiplayer arena--you know, just like an MMO.

There's that comparison again. This requirement will probably be familiar and easily accepted by the MMO crowd. The real question is: How will players looking for a Halo-style experience react to being forced to play a part of the game that might not interest them? It's like telling a shooter fan that they have to get through the Master Chief's single-player campaign before going online. And I imagine that some people are going to have a very serious problem with that. It also begs the question: Who exactly are the developers making this game for? Because at this, the shooter and MMO audiences have very different expectations. Should Destiny have a multiplayer restriction, or would it be better just to let player dive right into the deep end, even if they don't know how to swim? The eventual answer we get will be telling of the kind of game Destiny really is at its core.


  • Spetnazadventurer - May 16, 2014 12:39 p.m.

    Destiny is shaping up to be a great game. However I get to play it, doesn't matter as long as I get to. I play all kinds of games and don't think that much into them as to how they could have done this better or that better. Since most games are good to me, I'm very entertained by their subtle differences or similarities.
  • jim-pauls - May 7, 2014 8:16 p.m.

    Did you want to play the last level of the campaign first to? Why don't we just let the artists make some of the decision about how we enjoy the games their making. And I mean come on... if a metal band put a ballad as the first track on their record would you stop listening before it ended?
  • lewis-barclay - May 5, 2014 8:32 p.m.

  • lewis-barclay - May 5, 2014 8:32 p.m.

    Bungie is trying to get away from halo so if people are expecting a halo type game they will be disapointed. Hell the people who by videogames "just for the multiplayer" while paying 60 bucks a pop piss me off enough as it is. I don't mind not being allowed to just jump in with the big dogs from the start. If you wanna bitch about it then go create your own damn video game. wait....most of you can't so.......yea.
  • GoldenEagle1476 - May 3, 2014 9:26 p.m.

    I think this is a great idea. I think that a lot of people play Halo for the campaign as much as the multiplayer, at least at first. It's not like Call of Duty where many people just buy it for the online portion. I can't see people getting upset over being forced to play a couple hours of PvE.
  • HAMMERCLAW - May 3, 2014 11:36 a.m.

    Bungie borrows shamelessly from other games and even other genres. Toss in some halo, mass effect, CoD and Gears and shake vigorously and pour, and out will come Destiny PvP.
  • Cosmis - May 3, 2014 11:33 p.m.

    Everyone borrows shamelessly from everyone.
  • usmovers_02 - May 3, 2014 6:17 a.m.

    You're definitely gonna want to change the title of this article. PvP IS available directly out of the box unlike GTA V. You just have to unlock it. There's a BIG difference there.
  • seanpwns - May 5, 2014 5:37 a.m.

    Agreed. From the title I thought I was gonna have to wait for a patch that added multiplayer, which would suck. I'm totally fine having to level up to gain access to it. I usually try to knock out single player campaigns before jumping into MP anyway.
  • pl4y4h - May 2, 2014 5:47 p.m.

    The title definitely confused me
  • Shigeruken - May 2, 2014 2:11 a.m.

    The title of this article confused me a little, my first thought was a delayed launch or a very long compulsory tutorial. PvE is still multiplayer, so I suppose this approach makes sense. The perfect scenario is that those who want to jump into pvp straight away would be able to unlock abilities and acquire equipment during pvp, but as long as the compulsory content is only a couple of hours I don't think anyone should have a problem. I find that devs tend to overstate the playtime of their games anyway. Reach was suppose to be a 10-12 hour game, and I finished it in on heroic in just over 4 hours straight after the midnight launch.
  • GOD - May 1, 2014 9:07 p.m.

    I don't think anyone will be confused by this. It's similar to Borderlands where even though you can duel people it's obvious that wouldn't want to try that after just starting the game with starting guns and zero points put into your most basic skills.
  • shawksta - May 1, 2014 8:54 p.m.

  • Divine Paladin - May 1, 2014 6:15 p.m.

    Gamers looking for Halo shouldn't play Destiny. Simple as that. Same as those who want to play FF probably shouldn't play FFXI. Different spectrums of the respective genres. Those who want Halo will very likely drop out quickly anyway if it's as much an MMO as we all expect; adding PVP for them a few hours early won't change that (it could even shorten their playtime, since they'll suck right away and thus blame the game for them sucking - somewhat rightfully, in this case).

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