Crazy statement of the day: Capcom hints at another fighting game while denying making more fighting games

Sorry Capcom, what? Are you making more or not?

Though at the same time, he mentioned that Capcom might well be working on something else. When asked on the Capcom Unity boards what the delay was with the much-demanded Darkstalkers 4, Capcom vs. SNK 4and Darkstalkers HD Remix, Svensson responded thusly:


Above: This is not what Svensson said. Scroll down a bit

"Several reasons (and these go for any "why aren't you developing XYZ fighting game right now")... right now we're focused on Street Fighter X Tekken, SSFIV: 3D Edition, Street Fighter 3 Third Strike Online edition, Marvel vs. Capcom 3 and maybe something else somewhere... that's more than enough fighting products for an audience to digest in the near term without overly cannibalizing each other.

"Second, we also only have so many development resources. Not just any team can make a credible fighting game and we have loads of requests for lots of titles that we don't have the resources to make.

"Thirdly, while we listen very closely to fan requests, any product decisions has to overlay positively against strategic objectives and be prioritized against product viability"

Basically, "fighting games take a lot of work and we're making a lot of fighting games so we're well busy. Also, we crushed this market once and don't want to again". But notice the end of that penultimate sentence in his first paragraph? "and maybe something else somewhere..." Svensson is clearly talking in the context of fighting games, but what is he referring to? Super Street Fighter IV: Arcade Edition is basically done, so is hereferencing an AE upgrade for the home versions via DLC? It seems unlikely, as that too seems pretty much done, onrecent unofficial evidence.

Any ideas?

Source:EventHubs

ABOUT THE AUTHOR

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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