BioShock 2 – audio diary guide

Most collectibles don’t unlock that much. Perhaps an Achievement or Trophy. Maybe a few cheats or some Easter eggs. But in BioShock 2, they unlock the entire point of playing in the first place. They unlock the game’s story.

If you don’t grab every audio diary, you won’t see more than 50% of the plotline. If you don’t search every dark corner of Rapture, you won’t learn the full truth about the city’s history, including the origins of the Big Sisters, the Little Sisters and the Big Daddies. If you don’t use our guide, you’re not experiencing the real BioShock 2. So let’s get started…

Did we miss any? Let us know in the comments below!

Adonis Luxury Resort
The Atlantic Express
Ryan Amusements
Pauper’s Drop
Siren Alley
Dionysus Park
Fontaine Futuristics
Persephone Outer
Inner Persephone 


Audio Diary #1 – “Attention Workers!”

Located in the large pool room where you first see a Big Sister. On the left side of the room, right next to the sparking generator that you use to restore power.

Audio Diary #2 – “Fitness”

Inside the locked steam room. Just use the code written on the window to enter.

Audio Diary #3 – “To My Daughter”

After restoring power and entering the unlocked area, you’ll walk by two restrooms. The audio diary is at the back of the women’s, or “Dames,” room.

Audio Diary #4 – “Return”

Inside the room with the wading pool and fancy arched bridge. Find the corner with the “Best and Brightest” poster and look on the bench below for the audio diary.

Audio Diary #5 – “They Called It Rapture”

Before moving into the room with the Little Sister, go through the door marked Rapture Metro. The audio diary is on the floor with some teddy bears. The other end of this hallway holds a body with “Stay Away” graffiti scrawled above it.

Audio Diary #6 – “Generation”

Following the first Big Sister fight in the spacious foyer, check the corner of the bar for this audio diary.

Audio Diary #7 – “Escape from Rapture”

During the first underwater walking segment, watch your left for a crashed bathysphere pod. It’s right before the Adonis pillar forces you to jump. Search the corpses inside to grab the audio diary.


Audio Diary #1 – “The Great Chain Rattles”

You’ll enter a large station and watch as a train car falls to the ground. To the left of that wreckage is a door leading to a Train Workshop. The audio diary is on a desk inside.

Audio Diary #2 – “Mr. Tape Recorder”

Once you’ve obtained the Telekinesis plasmid, return to the area where you emerged from the water. Next to those steps is a huge fan, with the audio diary hidden behind it. You’ll need to use your newfound power to pull the diary towards you.

Audio Diary #3 – “Just a Fad”

On an upper balcony lined with gas tanks. The game is strongly suggesting that you use your newfound Telekinesis power to throw those tanks at a gathering of Splicers below. Before doing so, grab the audio diary off the drafting desk.

Audio Diary #4 – “What Happened to the People?”

This audio diary is in the second large train station – the one in which the train car doesn’t fall to the ground. To the right of that train car, up some stairs and near a mattress, is the tape.

Audio Diary #5 – “Ryan vs Lamb: Reality”

Go to the very back of the cafeteria, past the kitchen with the burning stoves. The audio diary is in a dark storage room with windows looking out on water.

Audio Diary #6 – “Know the Beast”

Once you’ve removed the wrench from the gears using Telekinesis, a big door will open. Go through and turn left, circling through some short hallways back towards the room with the gears. Along that path is the audio diary.

Audio Diary #7 – “Improving on Suchong’s Work”

Upon exiting the lengthy elevator ride, you’ll be in a room with Trap Rivets. Up some stairs and to the left is a Manager’s Office with the audio diary tucked in a filing cabinet.

Audio Diary #8 – “The Situation”

Talk to Tenenbaum, then fight off the Splicer group attack. Before leaving on the train, however, search the benches for an audio diary.


  • GamesRadarCharlieBarratt - February 20, 2010 12:29 a.m.

    Okay, we've now updated the guide with all of the diaries you folks noticed were missing. Thanks! Hopefully it is now 100% complete, but definitely let me know if you find any more that need to be added.
  • Ffrets - February 19, 2010 2:02 p.m.

    You missed one in inner Persephone, between 9 and 10. There's a room across from 9 that has splicers in it, one is painting, the other beating a tv. Go in, kill the two living splicers. Search the dead body that was near the painting splicer, it has the audio diary. The diary has the code for the locked door in the room, the paintings on the wall are what it's referencing: I think the code is 4146.
  • cuddlyb3ar - February 19, 2010 1:31 a.m.

    you missed one between #8 and #9 in Inner Persephone. Instead of going right into the Intensive Therapy room to the left there is a Recreational Therapy room that has some paintings on the wall and there is a couch with a corpse in prisoner uniform and you search him and he has the audio diary "Legs, Mouths, Arms and Eyes"
  • DeathIncarnate - February 17, 2010 1:24 p.m.

    You are missing "Harold Darby - Legs, Mouths, Arms and Eyes" in the therapy wing in "Persephone". Also the code to the door inside the recreational therapy room is 4146.
  • redvenom09 - February 16, 2010 4:45 a.m.

    i believe there is an audio diary missing for the level inner persephone. Its in the therapy wing. Head north through another tubeway to reach the therapy wing. You'll move north a bit until you reach a hall that branches off to a bunch of rooms.In the room to the southwest, look for a Houdini playing dead on the north end. Examine a corpse on the couch and you can grab the Legs, Mouths, Arms and Eyes audio diary. im certain this is the only one missing from your guide.
  • Person5 - February 15, 2010 7:02 p.m.

    there are 128 audio logs I believe, what I loved about these is the fact that there was the journey of Mark Meltzer or whatever his name was throughout the game
  • Danomeon - February 14, 2010 5:10 p.m.

    thanks guys. Thanks to this guide I just need to rank up 20 more times in multiplayer and I'll have 1000g. I loved this game.
  • sleepy92ismypsn - February 14, 2010 12:47 a.m.

    its easy to miss stuff in this game because theres so many new doors every time you turn a corner and its hard to remember to go back and search all the rooms
  • Zeb364 - February 13, 2010 10:29 p.m.

    That's the thing about both Bioshock games. I try to be as thourough as possible but I always manage to miss a few Audio Logs and a couple weapon upgrade stations. Not that I mind playing through them again.
  • DrRock - February 13, 2010 9:02 p.m.

    There is more than 100. I definitely missed a few but still got the trophy.
  • EngieIndeed - February 13, 2010 1:44 p.m.

    Your Welcome!
  • Red - February 13, 2010 1:50 a.m.

    Dang, I thought I found them all when I got the achievement, and I consider myself very thorough. This game was a lot of fun, it's just a shame it had to end so soon.
  • WillisTron - February 12, 2010 11:15 p.m.

    I just beat Bioshock 2 less than a minute ago. I'm watching the credits
  • WillisTron - February 12, 2010 11:14 p.m.

    I just beat Bioshock 2 less than a minute ago. I'm watching the creditsr
  • DrRock - February 12, 2010 10:57 p.m.

    Thanks for the guide fellas. Working my way thru. About halfway now and I can already see I've missed a few. Really wish you could backtrack but I planned on replaying this at least 3x's. Anyone have a PS3 and wants to play MP my PSN ID is: phishhead.
  • GamesRadarCharlieBarratt - February 12, 2010 9:15 p.m.

    @Nick1228 There are more than 100, so if you don't care about the story, you can afford to miss a few. Upgrade station guide is posting later today. You're welcome.
  • Nick1228 - February 12, 2010 9:02 p.m.

    how many total audio diaries are there? the trophy requires 100 and i am hoping that theres maybe room to forget a few also please make an upgrade station guide, thanks charlie
  • Detroitphan - February 12, 2010 6:33 a.m.

    Yup, I will confirm there are 3 currently missing: - Adonis Luxury Resort: Brigid Tenenbaum-"Return" - Atlantis Express: Eleanor Lamb-"Mr. Tape Recorder" - Ryan Amusements: Nina Carnegie-"Deterioration" Great game so far! If anyone wants to add me so we can play some multiplayer: Kharacter Zero
  • Zeb364 - February 12, 2010 6:11 a.m.

    This game is amazing! So good in fact that I beat it in two days/two sit downs. Intense stuff. I got the "Find 100 Logs" Achievement but I was wondering if thats all of them or if there's even more kick ass backstory to discover.
  • GamesRadarCharlieBarratt - February 11, 2010 8:57 p.m.

    Thanks, guys! I'll check those and update if needed. This is a collaborative process, so definitely let me know if we've missed any more.

Showing 1-20 of 27 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000