Armored Core can be a very daunting and intimidating game
when you first fire it up. If you took
the 2 minutes it takes to read the 6 page manual --not kidding, it really is
only six pages long-- that comes with the game, you’ll see that it is basically
no help whatsoever when it comes to all
the things involved in getting your feet wet with this game. There are messages
left and right, instructions to do this and that, and menus up the wazoo.
We’re
here to try and make your foray into the Armored Core series and Armored Core V
a little less painful and hopefully a lot more enjoyable. Before getting into the nitty-gritty of
customizing your AC –that’s short for Armored Core (see we’re learning already!),
we’ll get into the basics of what all the flashing stuff on your screen means,
along with controlling and maneuvering your hunk of steel.
Getting Started
Pilot Setup
Once you fire up the game, you’ll need to set up a pilot
and emblem. Choose one of the offered emblems that meets your liking and give
your pilot a name. Next you will need to
choose your country (base location), and play style. After the sweet cut scene plays, you’ll enter
your first sortie and take out a few tanks.
Once you run into the first enemy AC however, you will get your ass
handed to you. Next up you’ll need to make a team. Name your team and pick an emblem for it, but
make sure it’s what you like, since there is no changing it once you have
confirmed it. Once you have finished setting up your pilot and team, you will
be dropped off at the World Map. From
here you can go and start running missions, but first, let’s take a look at you
AC and the changes you can make to it.
Assembling and Customizing Your AC
Assembly
The assembly of your AC takes place in the Workshop which
can be accessed by pressing the Left Bumper/L2 on the controller during the
World Map screen. When you enter the
assembly- either on this menu or before you enter a mission (a sortie), you can
outfit your AC with what you think you will need for the job at hand. A good
choice for beginning is to pick one of each different type of damage; KE CE and
TE (the different types are explained below) until you know what you’re up
against.
When you have chosen the part you want to change or add,
move the cursor down to the weapon type and pull RT/R2 to expand the list of
weapons that you have available to you. Go
down the list and check each weapon for its pluses and minus in the stats below
to see how it compares to the weapons you already have equipped. Also be sure to check the load meter on the
far bottom right to make sure you don’t go over the load limit and decrease
your mobility.
Different types of legs increase and decrease the load
limit available on your AC as well as your speed and mobility. The tank legs allow you to carry the most,
but also limit the speed and maneuverability you have during combat. The reverse joint legs will allow you to jump
much higher than normal, and the tetrapod legs give you great stability when
aiming sniper rifles and cannons. Since this is a beginner’s guide, stick with
the Bi-Pedal legs as they are the most rounded of the bunch and offer good
speed along with good maneuverability.
Once you have picked your weapons and legs, there are
other items for your AC to choose from.
You can still choose a head, arms, shoulder unit, and core. These don’t range too much except in their
resistances, weights, and the AP they offer.
Once you have chosen those parts, you can then pick a FCS which is your
lock-on module that helps your AC lock-on and track enemies quicker and from
various distances. You can also pick your generator for quicker energy
charging, a booster for jump distance, and an Ultimate Weapon which we won’t
bother with since you won’t be seeing them until you are much further along in
the game.
Claymore65 - April 4, 2012 4:24 p.m.