Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
EA is shutting down Visceral Games. The studio, which began as EA Redwood Shores in 1998 and changed its named in 2009, was responsible for games like the Dead Space series, Dante's Inferno, and Battlefield: Hardline. Perhaps most notably, it was also working on a new Star Wars project led by former Legacy of Kain and Uncharted series director Amy Hennig.
That game, which has been glimpsed in a few promotional trailers but never received its own time in the spotlight nor had an official title, will be moved to a team "from across EA Worldwide Studios," led by EA Vancouver.
- Visceral's finest hour? Why Dead Space is the best damn horror game that Capcom never made
Below is an excerpt from EA executive vice president Patrick Soderlund's announcement of the closing, emphasis mine:
"Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design."
It sounds like the linear action game is getting broadened and expanded into a full-fledged open world title, though Soderlund writes that "we will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life." The game will, however, have to be delayed, from a previous window of fiscal year 2019 (meaning anywhere between April 1, 2018 and March 31, 2019) to a new timeframe yet to be announced.
Soderlund says EA will attempt to relocate any Visceral staff to other projects. Kotaku's Jason Schreier wrote on Twitter that Hennig's future with the company is uncertain.
EA spokesperson tells me: "We are in discussions with Amy [Hennig] about her next move."October 17, 2017
Weekly digests, tales from the communities you love, and more

Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.


