Stadia could have games "running faster and feel more responsive" than a console, says Google
Edge goes behind the scenes with Google Stadia to see how it could reinvent the gaming industry
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Google Stadia's vice president of engineering has said that Stadia could potentially run games faster than a local machine.
Speaking to Edge magazine in Issue 338, Majd Bakar has said that "in a year or two," Stadia could potentially "have games running faster and feel more responsive in the cloud… regardless of how powerful the local machine is."
Edge's cover feature this month takes a behind-the-scenes look at how Google Stadia is looking to 'transform the entire games industry'. One thing they discovered is how the cloud-based platform will use a new concept known as "Negative Latency" which enables it to set up a game with a buffer of predicated latency between the player and server.
Alongside using a super-fast framerate to predict a player's button pressing ahead of them pressing it, the latency could "help a game feel more responsive" than "a console game running locally at 30fps."
Edge magazine takes an in-depth look at the upcoming launch of Google Stadia and how it could change the game industry. To read all of the latest details about the cloud-based platform, pick up a copy Edge 338 from MyFavouriteMagazines.
The feature also takes a look at how multiplayer is set to be affected by Stadia and cloud gaming.
"[We're past] the old limits of 64 players and the difficult problems of replication and keeping what you're seeing in sync with with what I'm seeing," Stadia's vice president of content Jade Raymond tells Edge, "We're exploring games with thousands and thousands of players at once."
Raymond also goes into detail about how Stadia could potentially open up the current limitations on game worlds. It'll be interesting to see just how or if Google's cloud-based platform will change the way games are played. One thing's for sure, Stadia has the potential to really shake up the games industry in future.
Weekly digests, tales from the communities you love, and more
For more behind-the-scenes features, such as a look at Broken Sword developer Revolution Software, as well as an interview with Telling Lies star Logan Marshall-Green, head to My Favourite Magazines to buy Issue 338 of Edge.

Heather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.


