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Ghost of Yotei lead says the "easier" Sucker Punch made the Tsushima sequel, "people liked it less" – but devs didn't want to "alienate a bunch of people" with its Lethal difficulty, either
By Anna Koselke published
News "That balance is really tough"

Ghost of Yotei devs "like having a clean screen" free of mini maps and yellow paint: "Why would we muck it up with all this stuff on the screen if we can figure out other ways to guide you?"
By Catherine Lewis published
News "We see that as an opportunity to immerse people"

Genshin Impact is giving out free 5-star Constellations for the first time in 5 years, but FOMO beckons: after today, you'll miss out on one
By Austin Wood published
News The road to free 5-star Constellations in Genshin Impact is long and unforgiving

Cutscene haters beware, Baby Steps is hiding a secret 28-minute cutscene where the characters chat about Uncharted, Game of Thrones and more, and you'll only see it if you skip too many
By Scott McCrae published
News "You can't skip them in Ghost of Tsushima"

Where to find all Ghost of Yotei hot springs
By Rollin Bishop last updated
guide There are 16 Hot Springs hidden in Ghost of Yotei, here's where to find all of them

PSA: These two hidden Ghost of Yotei settings give the action absurd levels of aura
By Oscar Taylor-Kent published
Now Playing Now Playing | As someone who rolled my eyes at Kurosawa mode, the levels of sauce provided by Miike and Watanabe modes have made me regret my words and my deeds

Where to find all the Wolf Dens in Ghost of Yotei
By Rollin Bishop last updated
Guide All Ghost of Yotei wolf den locations

All Ghost of Yotei Altars of Reflection locations and where to find them
By George Yang last updated
Guide Finding Altars of Reflection in Ghost of Yotei gets you a skill point to unlock abilties

Where to find the Ghost of Yotei undying armor set
By Leon Hurley published
Guide The undying armor in Ghost of Yotei is a powerful set of gear to unlock in the Ishikari Plain

Ghost of Yotei's creative director reveals the "philosophical challenge" of open world RPGs and the joy of letting fans play how they like: "As long as you're having fun, we don't care too much"
By Rollin Bishop last updated
Interview Interview | Sucker Punch's Jason Connell on exploration, discovery, and offering "more freedom than any game" the studio has made before
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