Not content with being the best modern CRPG, Baldur's Gate 3 is going above and beyond to treat Steam Deck players with a native port to Valve's handheld

The launch of Baldur's Gate 3 catapulted developer Larian into a whole new stratosphere of popularity in the larger gaming fandom, and the studio's commitment to post-launch patches – which have now stretched over two years after the CRPG's 1.0 launch – have certainly helped the studio's reputation. Larian is now arguably going even further above and beyond than ever before with a native port to Steam Deck.
Hotfix #34 went live today with a number of bug fixes across all platforms, rather amusingly including better audio levels for "a rat in the Lower City that you, tragically, couldn't hear squeak when it squoke." But the new Steam Deck version is certainly the biggest change here.
Most modern PC games are only compatible with Windows, and the Steam Deck runs a version of Linux. The vast majority of games on Valve's platform make use of a compatibility layer called Proton to essentially translate themselves into a form that can run on Linux.
That's how Baldur's Gate 3 has run on Steam Deck up to this point, and outside of some performance issues, it's been fine – so fine, in fact, that it's been wildly popular on the handheld.
But Larian explains in its announcement, "Baldur’s Gate 3 now features a native Steam Deck build! This means the game can now be run natively on the platform, resulting in a more stable framerate, lower loading times, and smoother gameplay."
This is very much an 'above and beyond' kind of move. Few other games, even Steam Deck Verified titles, actually run natively on the handheld. Doing a proper port like this means that Baldur's Gate 3 now "requires less CPU usage and memory consumption overall" on the handheld.
Technically, this also means that Baldur's Gate 3 has been ported to Linux, but Larian is quick to note in its support article that it "does not provide support for the Linux platform." But for Steam Deck users, this is a treat well beyond any reasonable expectation.
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
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