Death Stranding trailer has "a lot of hints" and Kojima's having a great time not telling

We'll likely have to wait years to play Death Stranding, but you can already enjoy Hideo Kojima toying with you relentlessly. The newly independent Metal Gear creator told Eurogamer that he's quite enjoying this part of the game development cycle.

"The [Death Stranding] game will take a little more time to be completed, but the game for me has already started," Kojima said. "I am going back and forth with the users, having this interaction, this connection with the people, this discussion."

The conspiracy theories were already spreading when all people had to work with was a picture of an astronaut who looked a bit like Norman Reedus around the eyes. Ever since the surprise trailer for Death Stranding debuted at Sony's E3 press conference, the speculation has become even more fevered.

"There are a lot of hints in there, hidden," Kojima said. "The world having this discussion about what this teaser means was kind of the objective. That's what I wanted to happen."

Kojima also confirmed that the scene showed in the trailer (the classic "man wakes up on beach, finds baby, loses baby, looks out at oily ocean full of dead sea creatures" scenario) will be a scene in the final game, or it's a representative teaser for one anyway. It may end up running on a different engine, but at least Kojima Productions has narrowed it down to two at this point, though he didn't say which.

"We are getting to a very good point about how we are feeling about the visuals so we are very close to making a decision on the game engine. And once that is decided we will be in full production."

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Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.