Beyond Eyes shows how sight isn't just about seeing

Every kid has certain things that they like or dislike for no readily apparent reason, but after a few years of steady exposure and experimentation, they usually get over it. Rae, the ten-year-old protagonist of the upcoming Xbox One and PC game Beyond Eyes, has to deal with a little bit more trial and error for that "exposure" part: she lost her sight midway through her childhood, and now perceives the world solely through her other senses.

Certain things will cause Rae to become happy and adventurous or scared and timid, based on her prior experiences. At one point Rae walks toward the sound of flapping cloth, reassured by memories of a laundry line rippling in the breeze just outside her family home. Then a crow caws and the image shifts - the flapping sound actually came from the fabric on a frightening (and apparently ineffective) old scarecrow. Hearing the sound of birds later on, Rae remembers the scarecrow and hesitates, until she pushes on to discover it's just a few chickens flapping their wings.

Whether or not players try to broaden Rae's experiences (potentially at the cost of scaring the crap out of her when it doesn't work out well) will affect the game later on, altering how Rae perceives certain stimuli down the line. It's not meant to unlock secret paths or hidden rewards, more like another layer of perception and memory to keep in mind as her travels take her further and further from home. You can see if Beyond Eyes reshapes your own perception of the world (or at least of pretty indie games) this summer.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.