Battleship preview how does a FPS based on a board game work, exactly?

Battleship surfaces some unique ideas as it combines the moment-to-moment action of a first person shooter with tactical strategy of commanding the American Navy. Like in the plot of the movie, aliens have invaded earth to threaten mankind with giant red pegs and sink our Battleships – well, maybe not the giant red pegs part, but pegs do appear in the game as time delayed explosive shells from alien ships.

If a ship is moved to a support position, Cole can call in air strikes to take out dug-in alien infantry and employ a variety of effects on enemy troops. The effect of the artillery strike depends on what type of ordinance is being used and from what type of ship is shooting. For instance, a submarine’s special artillery strike launches out a non-lethal sonic emitter that disorients and distracts enemies allowing players to get up close and personal. In addition to ships affecting the ground battle, players can also gain power-ups to bolster ship stats.

One of the game’s most intriguing features, wild cards, can be picked up from fallen enemy soldiers and completing objectives. The cards can then be assigned to one of three slots on a friendly ship and stacked up to three times. The bonuses might be boosts to attack power, defensive ability or radar range while others will launch players into a minigame and take direct control of a ship.

The movie tie-in will release in May on the Xbox 360 and PS3.

Lorenzo Veloria

Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.