Batman: Arkham City - finally, an actual gameplay preview

Finally, it was time to hop off the helicopter and go check out the church that the shot came from. As Batman glided down from the chopper, he showed off one of his new attacks - the midair throat grab. It's just as brutal as it sounds, with Bats floating down from above, grabbing onto his target's throat, and slamming them into the ground.

Finally, just before they decided to blow away Mr. Wayne, a smoke bomb came down, allowing for a quick escape to the oh-so-familiar gargoyles. What followed was more of what we loved about the first game: stealth takedowns from above (including a new, hanging chokehold utilizing the bat-feet), and seamless combat. Batman can even punch through weak walls in order to grab enemies who have taken refuge with hostages in, say, a confessional.

After disposing of the riffraff, a quick exploration of the tower from which the gunshot was fired revealed that the Joker had been controlling the gun remotely. Knowing Batman, the grinning one could predict that he would go check it out and laid out explosives to take out the Caped Crusader. After his signature taunting of his perpetual arch nemesis, the Joker started a countdown to detonation. Needless to say, Batman escaped through the nearest stained glass window and glided down to a nearby rooftop, just in time to watch the tower he had just escaped go up in flames.

And that's where our demo ended, but not before raising one more question. On a billboard next to the final rooftop, someone had painted a large number of green question marks surrounding a mysterious message, the meaning of which we couldn't get out of anyone: "Turn on, tune in before someone checks out. 275.00 325.00". Well, we're convinced.

Feb 25, 2011

Taylor Cocke is a Los Angeles-based writer and producer who spends too much time watching numbers go up in MMOs and ARPGs. You name it, he's written and/or produced for them, which is shocking considering the aforementioned MMO playing.