Bad habits we developed in video games
The mistakes we make time and again
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Conserving our nuclear option
Only a fool would use their trump card too early. Thats why weve given this rare, precious rocket launcher a permanent home in our limited inventory, so that well have it at the best possible moment. This huge group of enemies? Nah, not necessary--bullets will do. A mini-boss? Tough, but well hold out for the real big baddie. A level boss? The devs mustve assumed we'd have used the rocket launcher by now, so we can probably beat him without it. At last, the final boss. Our lone rocket can fulfill its lifelong purpose, and--well then. Looks like theres a bundle of rocket launchers right next to the final room. %&*@.
When will we learn?
Those are the bad habits we find ourselves repeating time and time again across tons of games. What are your silly tendencies and assumptions when playing a new game? Let us know in the comments below, so that we can learn from everyone elses ridiculous mistakes.
For more video game goofs, check out the 6 games industry mistakes absolutely no-one learned from and the Top 7... Totally unrealistic things games do all the time.
Weekly digests, tales from the communities you love, and more

Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them.


