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  1. Games
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Bad habits we developed in video games

Features
By Lucas Sullivan published 2 December 2012

The mistakes we make time and again

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Conserving our nuclear option

Only a fool would use their trump card too early. Thats why weve given this rare, precious rocket launcher a permanent home in our limited inventory, so that well have it at the best possible moment. This huge group of enemies? Nah, not necessary--bullets will do. A mini-boss? Tough, but well hold out for the real big baddie. A level boss? The devs mustve assumed we'd have used the rocket launcher by now, so we can probably beat him without it. At last, the final boss. Our lone rocket can fulfill its lifelong purpose, and--well then. Looks like theres a bundle of rocket launchers right next to the final room. %&*@.

When will we learn?

Those are the bad habits we find ourselves repeating time and time again across tons of games. What are your silly tendencies and assumptions when playing a new game? Let us know in the comments below, so that we can learn from everyone elses ridiculous mistakes.

For more video game goofs, check out the 6 games industry mistakes absolutely no-one learned from and the Top 7... Totally unrealistic things games do all the time.

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Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them. 

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