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Assassin's Creed 2 - Feathers and Treasure Chests guide

Forget Assassin's Creed 2's invigoration of Italy's complex Renaissance politics; forget the fact that you can witness astonishing feats of assassination from rooftops, ledges, and hay bales; even forget its estate-management minigame that lets you help your family villa grow and prosper from ruin to town. Who cares about any of that when there's treasure chests and feathers scattered around its open world? Collecting all the feathers might not get you a pair of wings like Icarus, but the prize will make your heart swell with pride. We're here to accompany you as you delve into finding the game’s most ubiquitous items, namely its dozens of hidden treasure chests and its 100 floating eagle feathers, which replace the flags from the first Assassin’s Creed. To help you along we've got maps and screenshots of precisely where we found each feather - so get Ezio limbered up and let's go find those collectibles!

Above: Follow our advice, and the Condottiero hammer and Auditore cape will be yours in no time

When you’re done collecting the feathers and getting the Achievements and Trophies that they bring, you might want to start hunting for the game’s hidden Glyphs – be sure to check out our Glyphs and Statuettes guide for the full rundown of where to find them, how to solve their puzzles and where exactly all the statuettes in Monteriggioni are hiding. And if you’re still debating whether to even pick up the game, then be sure to visit our Assassin's Creed 2 review.

Once you're finished collecting all of the treasure chests and feathers in Assassin's Creed 2, get a jump start on Assassin's Creed 3 with our Treasure Chest Locations Guide and Feather Locations Guide.


Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.