Assassin's Creed II: Glyphs and statuettes guide

If you’ve been playing Assassin’s Creed II for a while, you already know that the 100 hidden feathers that litter the game are only the beginning of what the game offers obsessive collector-types. The real prizes are the Glyphs, 20 semi-hidden signs left plastered on certain landmarks, which were hacked into the Animus by the mysterious Subject 16. Once you’ve found them – which can be tough considering the size of some of the marked buildings – you’ll then be tasked with solving a brief series of puzzles before you can crack the increasingly horrifying conspiracy story within. And after that’s all done, you can finally piece together the snippets of video left behind by Subject 16 and figure out who this woman is:

Read on, and we’ll show you where every last Glyph is hiding and the solutions to their puzzles (in a separate section) – and, as a bonus, we’ll also show you where to find all the statues in Monteriggioni, so you can pocket an easy 8,000 florins and the Myth Maker Achievement/Trophy. True completionists will also want to check out our feathers and treasures guide – and if you’re still on the fence about whether to buy the game, why not read our review?


La Rosa Colta
Santa Croce
Ospedale Degli Innocenti
San Lorenzo
Mercato Vecchio

MONTERIGGIONIGlyphs and Statuettes Map
Villa Auditore
Statuette Guide

Glyphs Map
Monte Oliveto Maggiore
Antico Teatro Romano
Santa Maria Assunta/Torre Grossa
Torri dei Salvucci
Torre dei Diavolo

Glyphs Map
Avamposto Veneziano
Abbazia di San Mercuriale

Glyphs Map
Gilda dei Ladri di Venezia
San Giacomo di Rialto
Ponte di Rialto
Scuola Grande di San Marco
Torre Dell'Orologio
Campanile di San Marco
San Pietro di Castello

Puzzle 1 | Puzzle 2 | Puzzle 3 | Puzzle 4 | Puzzle 5 | Puzzle 6 | Puzzle 7 | Puzzle 8 | Puzzle 9 | Puzzle 10 | Puzzle 11 | Puzzle 12 | Puzzle 13 | Puzzle 14 | Puzzle 15 | Puzzle 16 | Puzzle 17 | Puzzle 18 | Puzzle 19 | Puzzle 20 |

Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.