Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Memorial Day sales
  • New Games 2026
  • Summer Game Fest 2026 schedule
  • Best gaming gadgets
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action

6 crap game design flaws that really should be extinct by now (but that we accept anyway)

Features
By David Houghton published 24 February 2011

C'mon people, are we really going to keep putting up with this crap?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Video games, when you think about it, are still pretty crap. Oh yes, we have visually stunning worlds realised down to the last tiny, billion-polygondetail. Oh yes, we have epic sweeping narratives that could make amountain cry until it turned to mud. But games still cling onto a load of tired old crap that really is unjustifiable in the modern age. And they cling onto it because we as gamers keep accepting it. We shouldn't.

Pointless old design decisions, decades past their relevence sweet-spot. Sloppy glitches in basic, core gameplay elements that really should be second-nature to create by now. Cheap, badly-executed corner-cutting that we allow to slide again and again, just because we've already seen it so many times before. Well sharpen up, people. The only way this crap is going to change if we take an objective look and call it out for the unacceptable, out-dated balls it is. So I'm starting with these six.

The lives system

Age-old video gamecliche it may be, but the concept of having a finite number of lives, whose depletion inevitably leads to the dread bastard visage of the “game over” screen, is not a true element of game design. It is a trope of basic capitalism, pure and simple. People like doing enjoyable things. And if those things are really enjoyable, they’ll pay to do them. If they’re really, really enjoyable, they’ll pay multiple times to do them again and again and again. Casinos have this knowledge nailed. Drug dealers? Absolutely all over that shit.

Latest Videos From
You may like
  • A side by side of a character from Hogwarts Legacy with and without DLSS 5 There's upscaling, and then there's changing a game's art direction, and your GPU should only do one
  • Marathon cinematic shot of assassin runner Marathon risks watering down its best feature if it keeps listening to fans
  • Nathan Drake looks at some ruins as Sam watches, in Uncharted 4, from the PS5's Uncharted: Legacy of Thieves Collection 10 years later, Uncharted 4 remains the perfect antidote to overly bleak and serious adventuring

Back in the early days of arcades, game manufacturers worked it out too. Thus, finite attempts at a game, expandable with money, became the norm. Now though, the system serves no purpose. We’ve already spent the equivalent of 40-50 arcade credits onany game we're playing at home.Said game is probably a massive, sweeping narrative experience. Continues, thanks to hard drives, rightly, are infinite. But some games still insist on squeezing a lives quota in there too. The upshot of this extra design complexity? Bugger all, except that it causes you an extra delay in getting back into the game every fifth to tenth death. It is pointless. It has no point.

Crap 3D cameras

Super Mario 64 was how long ago? So why are we still treating the ability to see what’s going on in a 3D game as a luxurious treat? It’s not a truffle-oil massage from the sexy young queen of some exotic kingdom of opulence and excess. It’s not a fragrant cocktail blended with unicorn tears, Ambrosia and water from the fountain of eternal youth. It’s basic bloody game design and we need it bloody well sorted out right bloody now.

Bloody!

Uncooperative Co-op AI

Persistent NPC comrades, particularly in action games, can be great. They’re great at adding character-driven narrative to an otherwise purely action-driven scenario. They’re great at emphasising moments of tension and catharsis. They’re great at adding plausibility to games’ traditional one-man-army plots. You know what else they’re great at? Crapping up all your progress by having the tactical logistical awareness of a deaf mole trying to re-stageOperation Barbarossa.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Squad back-up is supposed to be there to back you up. All to often though, it’s simply there to train you in baby-sitting. If it isn’t forcing you to restart by getting one or more of you killed, it’s forcing you to restart by forcing you to rescue it from getting killed and then getting you killed in the process.

Here’s a crazy idea. How about if, rather than being a tertiary hindrance, co-op AI just plain isn’t there if you’re playing on your own? I know the idea is a radically new one, having only been around since Contra, but it could just work. If I'm playing on my own, it's because I want to play on my own. I don't need a crap simulation of an idiot friend who I don't even get the satisfaction of shouting at when he screws up. Or ifsaid NPCs arevital to narrative, how about making them invincible when under the command of the CPU? Alyx from Half-Life 2 manages that, so why can’t a fully-trained space marine?

Or alternatively, you know, maybe you could just test the code a lot and make sure that it actually works...?

You may like
  • A side by side of a character from Hogwarts Legacy with and without DLSS 5 There's upscaling, and then there's changing a game's art direction, and your GPU should only do one
  • Marathon cinematic shot of assassin runner Marathon risks watering down its best feature if it keeps listening to fans
  • Nathan Drake looks at some ruins as Sam watches, in Uncharted 4, from the PS5's Uncharted: Legacy of Thieves Collection 10 years later, Uncharted 4 remains the perfect antidote to overly bleak and serious adventuring

Pointless old design decisions, decades past their relevence sweet-spot. Sloppy glitches in basic, core gameplay elements that really should be second-nature to create by now. Cheap, badly-executed corner-cutting that we allow to slide again and again, just because we've already seen it so many times before. Well sharpen up, people. The only way this crap is going to change if we take an objective look and call it out for the unacceptable, out-dated balls it is. So I'm starting with these six.

The lives system

Age-old video gamecliche it may be, but the concept of having a finite number of lives, whose depletion inevitably leads to the dread bastard visage of the “game over” screen, is not a true element of game design. It is a trope of basic capitalism, pure and simple. People like doing enjoyable things. And if those things are really enjoyable, they’ll pay to do them. If they’re really, really enjoyable, they’ll pay multiple times to do them again and again and again. Casinos have this knowledge nailed. Drug dealers? Absolutely all over that shit.

Back in the early days of arcades, game manufacturers worked it out too. Thus, finite attempts at a game, expandable with money, became the norm. Now though, the system serves no purpose. We’ve already spent the equivalent of 40-50 arcade credits onany game we're playing at home.Said game is probably a massive, sweeping narrative experience. Continues, thanks to hard drives, rightly, are infinite. But some games still insist on squeezing a lives quota in there too. The upshot of this extra design complexity? Bugger all, except that it causes you an extra delay in getting back into the game every fifth to tenth death. It is pointless. It has no point.

Crap 3D cameras

Super Mario 64 was how long ago? So why are we still treating the ability to see what’s going on in a 3D game as a luxurious treat? It’s not a truffle-oil massage from the sexy young queen of some exotic kingdom of opulence and excess. It’s not a fragrant cocktail blended with unicorn tears, Ambrosia and water from the fountain of eternal youth. It’s basic bloody game design and we need it bloody well sorted out right bloody now.

Bloody!

Uncooperative Co-op AI

Persistent NPC comrades, particularly in action games, can be great. They’re great at adding character-driven narrative to an otherwise purely action-driven scenario. They’re great at emphasising moments of tension and catharsis. They’re great at adding plausibility to games’ traditional one-man-army plots. You know what else they’re great at? Crapping up all your progress by having the tactical logistical awareness of a deaf mole trying to re-stageOperation Barbarossa.

Squad back-up is supposed to be there to back you up. All to often though, it’s simply there to train you in baby-sitting. If it isn’t forcing you to restart by getting one or more of you killed, it’s forcing you to restart by forcing you to rescue it from getting killed and then getting you killed in the process.

Here’s a crazy idea. How about if, rather than being a tertiary hindrance, co-op AI just plain isn’t there if you’re playing on your own? I know the idea is a radically new one, having only been around since Contra, but it could just work. If I'm playing on my own, it's because I want to play on my own. I don't need a crap simulation of an idiot friend who I don't even get the satisfaction of shouting at when he screws up. Or ifsaid NPCs arevital to narrative, how about making them invincible when under the command of the CPU? Alyx from Half-Life 2 manages that, so why can’t a fully-trained space marine?

Or alternatively, you know, maybe you could just test the code a lot and make sure that it actually works...?

  • 1
  • 2

Current page: Page 1

Next Page Page 2
CATEGORIES
Nintendo PlayStation Xbox Platforms
PRODUCTS
Metal Gear Solid 4: Guns of the Patriots Halo: Reach Super Mario Galaxy 2
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
A side by side of a character from Hogwarts Legacy with and without DLSS 5
Desktop PCs There's upscaling, and then there's changing a game's art direction, and your GPU should only do one
 
 
Marathon cinematic shot of assassin runner
FPS Games Marathon risks watering down its best feature if it keeps listening to fans
 
 
Nathan Drake looks at some ruins as Sam watches, in Uncharted 4, from the PS5's Uncharted: Legacy of Thieves Collection
Action Games 10 years later, Uncharted 4 remains the perfect antidote to overly bleak and serious adventuring
 
 
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Half-Life screenshot
FPS Games Go behind the scenes of Half-Life with legendary Valve designer Marc Laidlaw
 
 
Latest in Action
Heartman from Death Stranding
Action Games Generative AI finally sends Hideo Kojima into space in new short film with Death Stranding partner Nicolas Winding Refn
 
 
James Bond smirks in M's office in 007 First Light
Action Games "You don't want to say 'I played it safe'": How 007 First Light's developers made the best James Bond game yet
 
 
In Assassin's Creed Black Flag Resynced, protagonist Edward Kenway sits on a rooftop looking out over Havana
Assassin's Creed Assassin's Creed Black Flag Resynced lead says it's "a little bit more dense" compared to Shadows
 
 
007 First Light
Action Games What is Tacsim in 007 First Light?
 
 
007 first light staff key
Action Games Where to get the staff key in 007 First Light
 
 
007 First Light
Action Games How to get the Auction Fee in 007 First Light and make 100k
 
 
Latest in Features
James Bond smirks in M's office in 007 First Light
Action Games "You don't want to say 'I played it safe'": How 007 First Light's developers made the best James Bond game yet
 
 
The Witcher The Witcher 3: Songs of the Past will tell me everything I need to know about The Witcher 1 Remake
 
 
John Wick stares into the camera while wearing a suit
Events & Conferences 4 PS5 games I predict will appear in June's State of Play
 
 
Grogu and the Anzellans in The Mandalorian and Grogu
Star Wars Movies The Mandalorian and Grogu proves that Baby Yoda has a massive future ahead of him – and he's more than a cute sidekick
 
 
Image of a collection of Dragon Quest merch on a blue GamesRadar+ background.
Toys & Collectibles Celebrate the Dragon Quest 40th Anniversary with my favorite merch from across the series
 
 
Key art for Paralives showing a group of friends in bright clothes walking through a sunny, blue-skies town - cropped for a header image
Simulation Games Paralives' build mode might mean I don't have to mod The Sims anymore
 
 
LATEST ARTICLES
  1. A screenshot from the Path of Exile 2 opening cinematic trailer, showing a woman shouting.
    1
    Path of Exile co-creator tells developers "don't survey your players" because "'your audience is good at recognizing problems and bad at solving them'"
  2. 2
    Tomb Raider: Legacy of Atlantis boss fight lead points to Elden Ring as a stellar example of how to make sure they're fair
  3. 3
    Lego Batman actor doubles down on Solid Snake comparisons by teaming up with Metal Gear star David Hayter himself and getting his blessing
  4. 4
    Viral dev tells players "don't buy this game" on Steam yet because it's about to go on sale
  5. 5
    Bullseye actor teases new suit for Daredevil: Born Again season 3

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...