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  1. Games
  2. Strategy
  3. From Dust

Ubisoft's From Dust launch trailer shows what it's like to play God

News
By Tom Goulter published 27 July 2011

XBLA title sold via the modest promise of all-powerful omniscience

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Ubisoft's launch trailer for From Dust makes it pretty clear that you ought to know Eric Chahi's a big deal: while the director's output has been quiet since the early 90s, being the guy behind the groundbreaking Another World is enough to justify the title of “visionary” twenty year later. However, if the clip opens with high praise for Chahi, by the time it’s finished, you'll be thinking pretty highly of yourself too: if you're having a bad day, why not just listen to the clip a few times and be reminded that “you are the breath of God”? Beats a motivational poster. Here's the clip for your own inspirational and/or game-buying purposes.

From Dust has just launched on Xbox Live Arcade, and will be available for PC via Steam, GamersGate and cloud-gaming service OnLive on August 17. We called it “a singular experience that deserves a lot of credit for presenting something entirely unique... unfortunately bogged down by excessively frustrating later levels,” a fault which doesn't stop us recommending it to adventurous gamers.

Asked about the inspiration for the game, Chahi tells Ubisoft: “In Vanuatu in 1999, I was near the Yasur crater and it was strongly active. I could see its explosion; the sound was incredibly loud, like an airplane breaking the soundwall. Bombs were falling everywhere and sometimes really close to us. I was at the same time fascinated by this breathtaking beauty and really scared. I remember I had two thoughts at this very moment: 'I want to create another game before I die' and 'in the game I want to convey this ambivalence of Nature, beautiful and potentially violent at the same time.'”

Article continues below
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  • Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other Masters of Albion reimagines Fable's world in a strategy-management god game, and I'm playing god
  • Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other Masters of Albion lets you play god, but Peter Molyneux proves benevolence is optional by feeding his followers rats

He adds: “Populous had also a big influence.”

Jul 26, 2011

From Dust has just launched on Xbox Live Arcade, and will be available for PC via Steam, GamersGate and cloud-gaming service OnLive on August 17. We called it “a singular experience that deserves a lot of credit for presenting something entirely unique... unfortunately bogged down by excessively frustrating later levels,” a fault which doesn't stop us recommending it to adventurous gamers.

Asked about the inspiration for the game, Chahi tells Ubisoft: “In Vanuatu in 1999, I was near the Yasur crater and it was strongly active. I could see its explosion; the sound was incredibly loud, like an airplane breaking the soundwall. Bombs were falling everywhere and sometimes really close to us. I was at the same time fascinated by this breathtaking beauty and really scared. I remember I had two thoughts at this very moment: 'I want to create another game before I die' and 'in the game I want to convey this ambivalence of Nature, beautiful and potentially violent at the same time.'”

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

He adds: “Populous had also a big influence.”

Jul 26, 2011

From Dust has just launched on Xbox Live Arcade, and will be available for PC via Steam, GamersGate and cloud-gaming service OnLive on August 17. We called it “a singular experience that deserves a lot of credit for presenting something entirely unique... unfortunately bogged down by excessively frustrating later levels,” a fault which doesn't stop us recommending it to adventurous gamers.

You may like
  • A god hand in Masters of Albion spews flames out onto enemies across a bridge Masters of Albion is "a true God game," Peter Molyneux says as he unveils a world halfway between Populous and Fable
  • Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other Masters of Albion reimagines Fable's world in a strategy-management god game, and I'm playing god
  • Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other Masters of Albion lets you play god, but Peter Molyneux proves benevolence is optional by feeding his followers rats

Asked about the inspiration for the game, Chahi tells Ubisoft: “In Vanuatu in 1999, I was near the Yasur crater and it was strongly active. I could see its explosion; the sound was incredibly loud, like an airplane breaking the soundwall. Bombs were falling everywhere and sometimes really close to us. I was at the same time fascinated by this breathtaking beauty and really scared. I remember I had two thoughts at this very moment: 'I want to create another game before I die' and 'in the game I want to convey this ambivalence of Nature, beautiful and potentially violent at the same time.'”

He adds: “Populous had also a big influence.”

Jul 26, 2011

From Dust has just launched on Xbox Live Arcade, and will be available for PC via Steam, GamersGate and cloud-gaming service OnLive on August 17. We called it “a singular experience that deserves a lot of credit for presenting something entirely unique... unfortunately bogged down by excessively frustrating later levels,” a fault which doesn't stop us recommending it to adventurous gamers.

Asked about the inspiration for the game, Chahi tells Ubisoft: “In Vanuatu in 1999, I was near the Yasur crater and it was strongly active. I could see its explosion; the sound was incredibly loud, like an airplane breaking the soundwall. Bombs were falling everywhere and sometimes really close to us. I was at the same time fascinated by this breathtaking beauty and really scared. I remember I had two thoughts at this very moment: 'I want to create another game before I die' and 'in the game I want to convey this ambivalence of Nature, beautiful and potentially violent at the same time.'”

He adds: “Populous had also a big influence.”

Jul 26, 2011

CATEGORIES
PC Gaming Xbox Platforms
Tom Goulter
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