This fan-made Assassin's Creed VR trailer is proof I couldn't stomach being Ezio

Assassin's Creed Nexus VR screenshot
(Image credit: Ubisoft)

A clever Creed fan has put together a trailer for Assassin's Creed Nexus VR, and it's enough to make you nauseous before you even put the headset on.

VR capture artist Demo Akuro created the high-octane fan-made trailer, which is currently doing the rounds on Twitter and drawing the attention of AC fans across the platform. Check it out for yourself below.

Announced during this year's Ubisoft Forward, Nexus is one of many upcoming Assassin's Creed games in development. It marks the first VR entry in the publisher's long-running series, created exclusively for Meta or Oculus Quest headsets, but fan disappointment with Ubisoft's CGI-only Nexus trailer gave Akuro the bright idea to share one of his own.

The VR-shot trailer currently being passed around Twitter seems to show AC3's Connor as he parkours across rooftops at frankly dizzying speeds before surprising enemies with slick one-shot takedowns. Interspersed with third-person shots as they fly through the air, axe in hand, it's no wonder Akuro's slick production skills have made such an impression on Twitter that Ubisoft is being copied into some of the replies.

Creating Assassin's Creed VR trailers is nothing new to Akuro. Their YouTube channel is populated with cinematic VR trailers of what the stealth-action games might look like through a first-person perspective, and with no confirmed release date for Assassin's Creed Nexus, Akuro's work might be the best way for VR fans to get a taste of what's to come.

Just for a bit of fun, we've ranked the best Assassin's Creed maps by aesthetics rather than sheer size.

Jasmine Gould-Wilson
Staff Writer, GamesRadar+

Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.