Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Atsu looks out across the surroundings of Mount Yotei in Ghost of Yotei
Open World Games Ghost of Yotei almost had Breath of the Wild's rock climbing, but found it's not "a core aspect of being a ronin"
Crimson Desert
Open World Games I played 6 hours of Crimson Desert, but it feels like I've barely scratched the surface of this RPG's open world
A mind-boggling skeleton stands next to a chest in King's Field
RPGs Dark Souls and Elden Ring studio FromSoftware was "worried" how its OG RPG King's Field would be received
Nioh 3 shogun in plate armor helmet
Action RPGs 15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Official art from King's Field 4, depicting a knight in silver armor amid numerous soldiers in bronze armor carrying torches
RPGs Decades before Dark Souls and Elden Ring, FromSoftware's first dark fantasy RPG was built "from a kind of ignorance"
Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan
Action RPGs Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me
Elden Ring
Fantasy Movies Elden Ring movie release date speculation, cast, director, and more
In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
RPGs I revisited Avowed on PS5 for the anniversary update, and I'm convinced there's never been a better time to play the RPG
Beebz and her friends pose near a huge stack of golden gears in Demon Tides
Platforming Games Demon Tides review: "Super Mario Odyssey and Wind Waker collide in this expressive 3D platformer"
Elden Ring
Games The 10 best FromSoftware games for those craving crushing defeats
A close-up of Styx looking up from under his hood in darkness, one eye glowing amber, and the other light blue
Stealth Games Styx: Blades of Greed review: "What if Metal Gear Solid 5 went goblin mode? This fantasy open-world stealther delights"
Dark Souls
Dark Souls Dark Souls and Elden Ring director "wouldn't necessarily say" that FromSoftware invented the Soulslike genre
Lords of the Fallen 2 knight in thorned helmet
Action RPGs "I'm not slamming FromSoftware," says Lords of the Fallen 2 dev, but CI Games' RPG has "more drives to experiment"
Dark Souls: Remastered
Action RPGs FromSoftware head Hidetaka Miyazaki says games like Elden Ring and Dark Souls aren't "simply cranking up the difficulty"
  1. Games
  2. Action Rpg

The simple ability to jump could make or break Elden Ring

Features
By Joe Donnelly published 5 November 2021

After its latest gameplay trailer, I’m torn on Elden Ring’s jump mechanic

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Elden Ring
(Image credit: Bandai Namco)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

“After ringing the bells and overcoming the traps of Sen’s Fortress, I really wanted the player to feel: ‘yes! I’ve made it!’” says Elden Ring game director Hidetaka Miyazaki in the Dark Souls Design Works book. I don’t know about you, but I felt that same punch-the-air euphoria well before this juncture in the first Dark Souls, after defeating Chaos Witch Quelaag in the bowels of Blighttown, toppling the Bell Gargoyles on the rooftops of the Undead Parish, and even after laying waste to the Taurus Demon on that crumbling walkway that links the church to the Undead Burg.   

And I certainly felt it loads thereafter. As any Souls fan will tell you – be that Demon’s Souls, the Dark Souls games, Bloodborne, or Sekiro – the series is filled with brief flashes of triumph, moments where upon overcoming a punishing boss battle, you’ve also conquered a specific, often grueling portion of the map. You’re then given a nod and a wink in the form of ability-boosting currency and a checkpoint, and are then sent onto the next excruciating strait. 

I worry that by introducing simple jump mechanics, Elden Ring could compromise these moments entirely.

You may like
  • Elden Ring Nightreign Elden Ring Nightreign was a bold yet flawed Soulslike experiment, but I think it could shape the industry's future
  • Dark Souls: Remastered FromSoftware head Hidetaka Miyazaki says games like Elden Ring and Dark Souls aren't "simply cranking up the difficulty"
  • Nioh 3 shogun in plate armor helmet 15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"

Stay grounded

Elden Ring

(Image credit: Bandai Namco)
READ MORE

Elden Ring

(Image credit: Bandai Namco)

7 things we learned from Elden Ring's 15-minute gameplay reveal

I know, I know, Elden Ring is its own game, Dark Souls is 10 years old, stop comparing apples with oranges. I hear you, I do. To be clear, I can’t wait for FromSoftware’s next venture, and was on the whole thoroughly impressed with the 20-some minutes of in-game footage the developer unveiled this week. But because the Dark Souls formula is so recognisable, and has spawned so many imitators since, that comparison between old and new regarding games from the same studio feels inevitable. 

One of the main reasons FromSoftware’s games are so popular today, after all, is down to their ability to impress their rules on players, and internalising each game’s methods and customs is a huge part of their learning curves, particularly as they apply to combat. All of this likewise ties into exploration. In the original Dark Souls, ringing the Bells of Awakening in the opening stretch involves two journeys – one of lofty ascension, and another of deep descension, towards your objectives. In these instances, ringing the bells, and thus unlocking a new area to explore, marks your reward within the bounds of a sprawling, interconnected but almost always claustrophobic map. Verticality, then, both upwards and downwards, is a central tenet of Souls games, and is especially true in the original Dark Souls. 

So when Elden Ring talks about verticality as it relates to ‘Spirit Springs’, ethereal launch pads which hurl steed-mounted players into the air and onto higher ground, in order to “allow stress free traversal of areas”, I can’t help but wonder how this might impact other areas of the game. The latest gameplay demo also teased Elden Ring’s classic RPG-esque map which looks huge, and the fact that we can explore its rolling hills and recumbent plains on horseback at all underlines that Elden Ring is different in structural terms than anything FromSoftware has given us before.

Relight my fire 

Elden Ring

(Image credit: FromSoftware)

"The question is: if we can clamber to safety when things inevitably go wrong in combat – will that drain the drama from battle?"

Later in the gameplay demo, the player is shown perched on a hill, surveying a group of enemies stationed in a wide open space below. The narrator informs that there’s treasure in a cart that’s being guarded by a group of spear-wielding knights – before the player leaps from their vantage point, breaks into a sprint and slays their enemies unawares with a volley of neat swordplay. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Granted it all looks great, but while positioning themselves above, the player is seen hopping from ledge to lintel, approaching the fight from the perfect angle before making their break, in something that better resembles Uncharted or The Last of Us than anything Soulslike. In this instance, the player prevails but if we’re afforded the same options in reverse – i.e., if we can clamber to safety when things inevitably go wrong in combat – will that drain the drama from battle? One of the reasons I love Souls games is that cycle of gauntlet-running it forces me on, where I’m constantly on edge, constantly surrounded by overpowered enemies, and constantly recalculating my tactics on the fly with only a reflex fast roll to save my skin. If I can simply turn, tail and run into a vast open field, whistle on a magic horse, or hoist myself out of danger as a matter of course, how the game will manage to maintain tension is something I find really intriguing at this stage.  

Sekiro, of course, introduced grappling to the tried and tested Souls formula in 2019 to great effect, which blew its combat mechanics wide open. But it nevertheless retained that sense of dread and claustrophobia its spiritual forerunners delivered so well – something I’m just not feeling from the admittedly short glimpses we've seen of Elden Ring so far. Perhaps the ability to jump and engage in spacious combat set-pieces are a natural evolution of the blueprint, and perhaps you’ll find me come February 25 next year hailing simple jumping mechanics and wondering how we ever played FromSoftware games without them. I certainly feel that way about Bloodborne and Dark Souls 3’s faster pacing and multi-directional rolling. 

Or perhaps I’m just an old fool, and perhaps you’ll arrive at your own pre-release conclusions about an innocuous, rudimentary mechanic when Elden Ring’s network tests roll out later this month. After that, let’s jump back into the conversation and see where we’re all at. 


Elden Ring network test dates: when you can play FromSoftware's next epic early.

CATEGORIES
PC Gaming Xbox One PS4 Xbox Series X PS5 Platforms Xbox PlayStation
PRODUCTS
Elden Ring Dark Souls
Joe Donnelly
Joe Donnelly
Social Links Navigation
Contributor

Joe Donnelly is a sports editor from Glasgow and former features editor at GamesRadar+. A mental health advocate, Joe has written about video games and mental health for The Guardian, New Statesman, VICE, PC Gamer and many more, and believes the interactive nature of video games makes them uniquely placed to educate and inform. His book Checkpoint considers the complex intersections of video games and mental health, and was shortlisted for Scotland's National Book of the Year for non-fiction in 2021. As familiar with the streets of Los Santos as he is the west of Scotland, Joe can often be found living his best and worst lives in GTA Online and its PC role-playing scene.

Read more
Elden Ring Nightreign
Elden Ring Nightreign was a bold yet flawed Soulslike experiment, but I think it could shape the industry's future
 
 
Dark Souls: Remastered
FromSoftware head Hidetaka Miyazaki says games like Elden Ring and Dark Souls aren't "simply cranking up the difficulty"
 
 
Nioh 3 shogun in plate armor helmet
15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"
 
 
A character from Code Vein 2 with an eyepatch framed with GamesRadar+ Big in 2026 decorations
Code Vein 2 is Dark Souls through an anime lens, and one surprisingly emotional dungeon proves Bandai Namco has raised the stakes
 
 
Lords of the Fallen 2 knight carrying a blue lamp in darkness
"It's important that our game doesn't just feel like FromSoftware": Lords of the Fallen 2 dev says what Soulslikes miss
 
 
A bustling town market beneath a looming castle in Fable
Fable promises a Bethesda-like reactive fantasy world, and I think it will be enough to cover for The Elder Scrolls 6
 
 
Latest in Action Rpg
Key art for Diablo 4: Lord of Hatred showing Mephisto, a spiky and angular demon, against a red, lightning backdrop, arm and claw raised menancingly, cropped to show more of him
Diablo 4's Lord of Hatred expansion will be "really f*cking hard" at its highest difficulty, dev threatens
 
 
A screenshot of Yoko Taro in the "Message from NieR: Automata director Yoko Taro" Square Enix video announcing Nier: Automata's Steam release.
Nier: Automata creator Yoko Taro sees it "as a form of respect" when devs "say outright that they copied" his action RPG
 
 
Ghostwire Tokyo
Resident Evil director Shinji Mikami has been working on a new AAA action RPG for at least 1 year, and no one noticed
 
 
Up close shot of a character from Echoes of Aincrad
New Bandai Namco Sword Art Online action RPG is "not a Soulslike," dev says, but it's still "very easy to die"
 
 
The player raises their fist as it glows blue in Monster Hunter Stories 3: Twisted Reflection
Monster Hunter Stories 3 review: "This Pokemon-like JRPG evolves to almost match the highs of the main series' hunts"
 
 
Nioh 3 shogun in plate armor helmet
15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. A screenshot of Fortnite's Jonesy looking serious.
    1
    Fortnite faces backlash over V-Bucks price increase, but Epic lead argues it helps devs keep "building stuff you love"
  2. 2
    Marvel Rivals devs felt "panic" at the thought of going into the live-service graveyard that just claimed Highguard
  3. 3
    Diablo 4's Lord of Hatred expansion will be "really f*cking hard" at its highest difficulty, dev threatens
  4. 4
    Marvel fans are debating whether Dafne Keen should become Wolverine or stay as X-23, and I've already chosen a side
  5. 5
    "I wouldn't rule out a Palworld 2.0," says Pocketpair publishing head, but don't expect a "No Man's Sky situation"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...