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The Legend of Kage 2 review

Two decades later, a hardcore retro ninja adventure returns

Reviews
By Matthew Keast published 8 October 2008

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Tons of agile maneuvers

  • +

    Upgrading and tweaking

  • +

    Sense of accomplishment

Cons

  • -

    Corny story

  • -

    Minor control annoyances

  • -

    Likely too hard for some

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

If you were born in the eighties (or later), it’s possible you’ve never heard of the original Legend of Kage. It hit the arcades in the mid-eighties and then moved on to the NES a few years later. Although a shallow side-scrolling action game with only four “real” levels (they just repeated with different seasons coloring the leaves in the trees), it had one gimmick that excited every kid that found it in the arcade: your little ninja could make spectacular leaps. Think Mario’s considerable hops increased to several times the height and distance. We’d never seen anything like it before, and the exhilaration of soaring amongst trees while throwing shuriken at other hyper-leaping ninjas was something special. Even if the game as a whole was anything but.

Enter The Legend of Kage 2, now for the DS. The mega-jumps are still here, but their forward momentum has been neutered. It’s not a huge deal, but it misses out on the most exciting aspect of the original. Luckily, everything else it does is an improvement. There is a respectable variety of enemies and environments, and a host of ninja moves to let you cut loose and feel like a badass. Playing as Kage, your main actions will be slicing with your sword, tossing ninja stars like a model tosses cookies, and super-jumping literally hundreds of feet into trees and onto rooftops. Wall running, ceiling hanging, magic spells, and dash attacks add to the arsenal that completes the supernaturally-agile ninja feeling.

You’ll need all these tricks to survive. This game is hard; make no mistake. The first level is very easy, letting you get the hang of things, but the game immediately ramps up the punishment with the second boss, and just gets more difficult for the most part. A couple of bosses are strangely easier than what came before them, but most of them took us an average of ten attempts to defeat them. Boss after boss seems impossible at first, but eventually enough persistence reveals an easier way to beat them. It’s a well-designed system, assuming you have some patience, since it’s very satisfying when a boss does finally go down.

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Matthew Keast
Matthew Keast
My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
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