Your character “levels up” when you earn enough points, unlocking even more handy and cool moves like combos, slide attacks, and even upgrading your jumping to ridiculous heights. There are also colored orbs to collect, usually hidden away in secluded corners, which provide your magic. Equipping magic, or “ninjutsu” is a much more involved process than simply selecting a spell. It’s actually a puzzle minigame where you arrange the colored orbs within a grid of slots. Orbs touching in a triangle formation create a new spell. Part of the fun is fiddling with the orbs and discovering a new spell, while intelligent management of the grid allows for the use of more spells. You can even “view” each spell, which tosses you into a test area with enemies in it so you can try out each spell and see exactly what it does and how long it lasts. It’s a smart feature that makes us wonder why more games don’t use it.
Visually Kage 2 is serviceable – the art is crisp and vivid, although there could have been more detail in the environments. The game makes clever use of the dual screens – instead of displaying a map or other non-essential information, the top screen actually shows what is above you in the playing field. So you can see high-up ledges or sneaky ninjas dropping bombs on you. Once your jump gets powerful enough, you can also easily spring way up into areas the top screen reveals.
The controls work mostly well, although there are some hang-ups with jumping higher than you want, accidentally sticking to walls/ceilings, and the biggest annoyance: being unable to jump immediately after attacking, which leads to frustrations during boss fights. Still, these issues can be compensated for, and don’t hinder the experience too much. With the bounty of acrobatics at your disposal, Legend of Kage 2 should fill your ninja-fix. That is, if you can handle being bitch-slapped by the difficulty.
Oct 7, 2008