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  1. Tabletop Gaming
  2. Kill Team

Kill Team Starter Set (2024) review: "A great introduction to the mechanics, but it doesn't always capture what makes the game special"

Reviews
By Benjamin Abbott
Published 27 June 2025
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Space Marines and Plague Marines face off on a red battlefield littered with rubble
(Image credit: © Benjamin Abbott)

GamesRadar+ Verdict

This beginner box is a great introduction to the mechanics of Kill Team, but it doesn't always capture what makes the game special. It doesn't necessarily set you up for full matches either, serving as a taste of what's to come rather than the full course. All the same, I'd still recommend giving it a go if you want to dip your toe in the water or aren't sure you're willing to commit just yet.

$95.50 at Amazon

Reasons to buy

  • +

    Eases you into the game

  • +

    Effectively drip-feeds new mechanics

  • +

    Gorgeous models

  • +

    Includes narrative scenarios that show you the ropes

Reasons to avoid

  • -

    Doesn't give you all the rules you need for 'proper' matches

  • -

    Not a great introduction to what makes Kill Team special

  • -

    We've seen these models before

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Jump To:
  • Features & design
  • Gameplay
  • Should you buy
  • How we tested

Coming up with a review score for the Kill Team Starter Set has given me a headache. On the one hand, it's a great introduction to the game's mechanics. It also does a sterling job of bringing newcomers into the fold. And in so many ways, that's all it needs to be. Mission accomplished – right?

Not quite. Unfortunately, I don't think it's a good intro to the theme. This game isn't just a smaller, faster version of Warhammer 40K; it revolves around elite specialists duking it out on thematic battlefields that'd make '80s action movies proud. The Kill Team Starter Set doesn't do that, if you ask me. I'd argue the Hivestorm box is better at all of the above, and provides superior value too.

Plus, the Kill Team Starter Set doesn't set you up for full matches. Not truly. Although you'll be able to get the ball rolling well enough because the core mechanics are covered here, it omits a few key elements (like activation orders and ploys) that are pretty darn important.

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Still, there are reasons to drop into this particular warzone in spite of all that. It just depends on your experience level.

Kill Team Starter Set (2024) features & design

Swipe to scroll horizontally

Price

$112 / £67.50

Ages

12+

Players

1 - 2

System

Kill Team (2024)

Complexity

Moderate

Lasts

20-40mins per session

  • Short tutorial missions show the ropes
  • Push-fit Space Marines & Plague Marines
  • Has MDF terrain & a game board

As you'd expect from a starter set, this beginner box includes everything you need to get going in Kill Team: two squads (provided unpainted and unassembled), the rules, a battlemat, dice, and tokens. You even get old-school MDF terrain that's slotted together like a cardboard puzzle.

However, it's not necessarily the 'complete' package. Much like Warhammer 40K's starter sets, it eases you into Kill Team whilst skipping over the game's more complex concepts. The tutorial booklet drip-feeds new elements chapter by chapter (complete with blow-by-blow descriptions of what to do next) until players are finally let loose in an open, no-holds-barred battle. But even then, you're still missing certain elements. That's not necessarily a bad thing, but this is definitely an introduction rather than the whole kit and kaboodle.

Kill Team Starter Set models, unpainted, on a wooden table beside MDF terrain

(Image credit: Benjamin Abbott)

I can't argue with how it's all laid out, though. The tutorials are cleanly presented and carry clear instructions that'll get you rolling fast with some added narrative to provide atmosphere.

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As for the models, they're predictably impressive. Even though we've seen both teams before (they were released separately as a collectible blind-box series), there's no getting around how characterful and well-posed they are. The Space Marine Angels of Death are likely to get more attention because they're Warhammer's poster children, but for me, the Plague Marines steal the spotlight. They're layered with detail and therefore more interesting to look at, though this does mean they can be a pain to paint.

Here's a quick breakdown of how the teams work.

Image

Angels of Death (Space Marines)
These iconic warriors are the face of Warhammer, and they're reliable jack-of-all-trades who'll get the job done no matter what that job is. In the rules as presented here, they're not overly complicated; their unique ability is usually shooting or fighting in melee twice per round instead of once as usual.

So far as the miniatures are concerned, they're repackaged versions of the old 'Kill Team Justian' squad from Warhammer Heroes blister packs. They're pretty easy to paint too, so they're great for total beginners.

If you use the full Kill Team rules, you'll get access to some helpful Ploys that buff your abilities, enhance shooting, or allow you to shrug off certain attacks.

Image

Plague Marines (Chaos Space Marines)
These followers of the dark gods are a twisted reflection of Space Marines, so they're also capable all-rounders. As written though, they come with the 'Disgustingly Resilient' special rule that helps them shrug off wounds. For my money, these are the more interesting of the two factions to paint and use. Still, we've seen this faction before in the Space Marine Heroes blister packs.

Although I'm a fan of them, it should be noted that these are trickier to paint as well. While Contrast or Speed Paints will serve you well, I'd say they're more advanced.

Much like the Space Marines above, the Plague Marines are a lot more interesting when used with the full rules; their various Ploys are incredibly nasty.

Gameplay

Plague Marines in a line on an orange battlefield

(Image credit: Benjamin Abbott)
  • Excellent at easing in newcomers
  • Doesn't include all mechanics
  • Thematic missions

Ideally, a starter set should ease you into a game with minimal headaches – it drip feeds ideas bit by bit to avoid overwhelming newcomers. And in that regard, this introduction to Kill Team is a roaring success. While some may be frustrated by the hand-holding of early missions, they do hammer home core concepts painlessly and in an easy-to-follow fashion. The added fluff of narrative descriptions gets you into the drama of it all too, side-stepping what could otherwise be a dry cavalcade of "do this, then roll that."

Yes, there are some issues. Occasionally, woolly language and the odd mistake can confuse, for example. The end of the book also leaves you with full access to the toybox and says "have at it," yet doesn't provide the Strategy/Firefight Ploys, Faction Rules, and full operative selection that is required for a 'normal' game. You're given a QR code to access this via the Kill Team app, true, but I would have preferred a deck of cards (or even a booklet, a la the datasheets included here) like we get in other Kill Team boxes. I'm not actually sure you're set up to tackle standard games as a result; these crucial elements aren't mentioned in the Starter Handbook at all, so beginners will rock up to their first session and be blindsided by a significant chunk of the game they didn't know about. What' here does a great job of onboarding greenhorns, and that's the whole point. I just would have preferred an 'advanced rules' section that could take them the rest of the way.

The featured missions do leave you plenty to sink your teeth into as well. Alongside the handful of named scenarios, you get alternative setups and different objectives to try – 'Loot' and 'Initiate Transmission' – that give you something else to focus on.

Parade the colors

A Space Marine wielding a chainsword charges toward a Plague Marine with a heavy weapon and numerous fungus growths, both on an industrial platform with other warriors in the background

(Image credit: Benjamin Abbott)

I painted my Plague Marines in the standard green and bronze (achieved by drybrushing the plate from Castellan Green to Death Guard Green, and adding Snakebite Leather Contrast to Balthazar Gold), whilst my Space Marines were dolled up in Dark Angels livery. This was done by starting with Caliban Green and drybrushing up to Warboss Green, with edge highlights of Warpstone Green. I called this team 'The Clerics' because I liked the idea of using scripture transfers I had lying around on their shoulder pads and weapons.

Both teams handle well too, and I can't argue with their inclusion as 'starter' factions. Besides being downright iconic, they're by-the-numbers warbands that don't rely on confusing or strategic combos that require a careful hand to use effectively. They can deal damage and take it too, while the group's smaller size limits the amount of painting you've got to do.

Are they the factions I would have chosen for a Kill Team Starter Set, though? No. This is a game about ultra-specialist operatives who are (normally) very good at something in particular. The hobbit-esque Ratlings are consummate snipers and trappers, for instance, while the Goremonger cultists are all about close-combat. I appreciate that Space Marines are supposed to be humanity's finest troops in-universe, but the fact they're so ubiquitous across Warhammer makes them feel like rank and file. That isn't what Kill Team is about, so I don't think this box introduces the central concept very well.

Nonetheless, I shouldn't complain too much. The Angels of Death and Plague Marines are excellent Kill Teams, and they're more than capable of holding their own in competitive matches. Once you're ready to graduate to the full game, they'll be rock-solid go-tos.

Should you buy the Kill Team Starter Set (2024)?

Kill Team Starter Set rulebook and datasheets on a wooden table

(Image credit: Benjamin Abbott)

If you're totally new to wargaming and Kill Team, I'd have no trouble recommending this Starter Set. For those who are more experienced or would prefer the 'complete' package, I'd suggest opting for Kill Team: Hivestorm instead. That's a far better beginner box in my opinion, and one I've talked about at length; besides including the full rules, it's crammed with gorgeous terrain, two thematic and compelling factions that exemplify what the game is all about, accessories, and more.

Ratings

Swipe to scroll horizontally

Category

Notes

Score

Game mechanics

They may not have been shown off in full here, but the excellent Kill Team system still impresses nonetheless.

4/5

Accessibility

If you're new to Kill Team, Warhammer, or wargaming in general, this is the ideal starting point.

5/5

Replayability

Because some of Kill Team's best elements aren't included here, your games may soon become overfamiliar.

2/5

Build & painting

The push-fit models are easy to construct, and while the Plague Marines are trickier, both squads are a pleasure to paint.

5/5

Component quality

You're supplied with sturdy cardboard tokens, Datacard booklets, dice, and a hard-wearing mat.

5/5

Buy it if...

✅ You're a complete Kill Team/Warhammer beginner
Never played wargames before, and want a painless intro to the hobby? This is a great place to start.

✅ You aren't sure you want to commit
This set is a cheaper, more manageable route into the game than alternative boxes like Hivestorm. If you aren't sure you're going to stick with Kill Team, grab this pack.

Don't buy it if...

❌ You want a primer on the full game
Somewhat annoyingly, the starter set doesn't tell you everything you need to play 'normal' matches of Kill Team – you'll have to grab the core rulebook for that.

❌ You have experience with wargames
If you've played Warhammer 40K or older editions of Kill Team before, this may be a little too entry-level for you – get Hivestorm instead.

How we tested the Kill Team Starter Set (2024)

A hand places a model onto an orange battlemat with tokens, terrain, and dice

(Image credit: Benjamin Abbott)
Disclaimer

This review was conducted using a sample provided by the publisher.

I spent a few weeks with both Kill Teams, played through every scenario, and also took some troops into a full match using Ploys from the app (I called on the Plague Marines, if you're curious). I also made sure to paint up both squads for the 'full' experience, and so I could report back on how easy or hard that was.


Want some recommendations of what to play next? Don't miss the best board games, or the best tabletop RPGs.

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Benjamin Abbott
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Tabletop & Merch Editor

I've been writing about games in one form or another since 2012, but these days you'll find me managing GamesRadar+'s tabletop gaming and toy coverage (I spend my time here handling everything from board game reviews to the latest Lego news). I've also been obsessed with Warhammer since the 1990s, and love nothing more than running tabletop RPGs like D&D as a Dungeon Master.

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