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  3. Ninja Gaiden 4

Ninja Gaiden 4 hands-on: PlatinumGames and Team Ninja are cooking up something pretty special in this bloody and brutal return to form

Features
By Josh West published 10 June 2025

Summer Preview 2025 | It's been over 20 years since Team Ninja dragged this franchise back from the dead, and there's still plenty of life to it yet

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Ninja Gaiden 4 screenshot with Summer Preview logo
(Image credit: Xbox Game Studios)
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I'd like to start this Ninja Gaiden 4 preview by recalling a story from my misspent youth. I know, I know; who cares – but stick with me here. Back in 2004, developer Team Ninja was entrusted with rebooting and reviving the Ninja Gaiden franchise. I was drawn to the blood and the brutality displayed in screenshots printed in glossy magazine spreads, and wanted to experience it for myself. I spent my allowance on renting the game for two days from Blockbuster. (For those of you under the age of 30, this is something we used to do in an era predating Steam sales, PlayStation Plus, and Game Pass). I was forced to return the game having never beaten Murai, the first boss. Embarrassing.

I tell you this now only because this the memory was prised from its vault by Masakazu Hirayama, producer and director at Team Ninja, and Yuji Nakao, producer and director at PlatinumGames, as the duo inquired about my history with the series, ahead of getting my hands-on with its first new mainline installment in a over a decade. The pair laughed, and told me to enjoy myself. By the end of the hour-long session, I was met with a round of applause from the development team. Also embarrassing.

Raining Blood

Ninja Gaiden 4 screenshot captured on Xbox Series X

(Image credit: Xbox)
Taken to one side

Keni summons Kumori to his aid in Ninja Gaiden: Ragebound while on a temple rooftop with an urban background, in order to fend off flying demons

(Image credit: Dotemu)

37 years later, Ninja Gaiden: Ragebound finally makes me appreciate the series' 2D era – this is a must-play for modern fans

I later discovered that after a day of overseeing playtests, I was one of only a few players that day to best the demo's boss. I'm not surprised there was such a low-rate of completion, because Ninja Gaiden 4 is absolutely, gloriously brutal. A wondrous menagerie of blood, blades, and bastard-hard combat combat encounters. Still, my self-aggrandizing has a point here beyond mere ego-inflation: there's something so gratifying about seeing this series back to what appears to be its best.

You may like
  • A pudgy cat stands on the player's arm in Nioh 3 and emits a warm glow, with a rickety wooden bridge in the background, cropped Nioh 3 review: "Brutal clashes across wide maps avoid retreading Elden Ring – this is all demon killer, no filler"
  • Key art for Nioh 3, showing the hero standing on a rocky cliff outcrop with sword in hand surrounded by spider lilies, while looking ahead at a feudal Japan castle covered in a red energy from the sky, dark growths overtaking the nearby landscape, with the GamesRadar+ Big in 2026 branding frame Nioh 3 is already locked in as my favorite Soulslike of 2026, feeling like Team Ninja's response to Elden Ring with its open exploration and intense yokai clashes
  • Nioh 3 samurai deflects an arrow I was going to play the Nioh 3 demo for 30 minutes – I played 5 hours, and this Soulslike is blowing me away at 120 FPS

When Ninja Gaiden launched as an Xbox exclusive two decades ago, it was among the most challenging, enthralling action games of its era. When FromSoftware's Demon's Souls landed five years later, everything changed. The way we understand and engage with difficulty in video games, altered forever. Hirayama-san tells me that Ninja Gaiden 4 is as much a pushback against this culture shift as it is an opportunity to bring about the long overdue return of a legendary franchise.

"The conversation around action games has changed quite a lot since the last Ninja Gaiden game. Soulslikes have taken center stage, but this is Ninja Gaiden. It's the first game in the series in over 10 years, and Ninja Gaiden is still all about high speed, pure action gameplay. So we are going against the trend in that way, all while injecting our own distinct game design sensibilities. This is a game from PlatinumGames – it has style, it's dynamic, and responsive. This is an evolution of what has come before, which was something we have been very deliberate about in this game."

Ninja Gaiden 4 screenshot captured on Xbox Series X

(Image credit: Xbox)

"The conversation around action games has changed quite a lot since the last Ninja Gaiden game"

Now, I should say that I have gone back to Ninja Gaiden (and the games which followed it) in the years since that disastrous weekend so long ago. And there are exceptionally simple things that Ninja Gaiden 4 accomplishes which reconnect me with Ryu Hayabusa's past adventures, even as a new protagonist takes center stage here. There's satisfaction in chaining wall-jumps. A coolness inherent in the way bloodsplatter is flicked off from blades when young ninja Yakumo is left idle. Fun to be found in the total evisceration of enemy soldiers. Body bifurcation on an impossibly, implausibly-enjoyable scale.

Light Attack [X]. Heavy Attack [Y]. Two inputs which, when combined correctly, lead to total annihilation. There's an undoubtedly strong focus on first-party upcoming Xbox Series X games for 2025 out there right now – Black Ops 7, Gears of War: Reloaded, Grounded 2, The Outer Worlds 2, and Keeper. But there's a part of me that truly wonders whether Ninja Gaiden 4 is quietly the one to watch out for.

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There's a simplicity inherent to its design ethos that I find compelling. A very real, very basic joy to be found in slicing waves of enemies apart limb-by-limb. And, really, what more could you want from a new Ninja Gaiden game in 2025? I just hope the final game comes packed with the sort of boss battles that have the power to ruin entire weekends when it launches on October 21 for PC, PS5, and Xbox Series X.


Pass the time until Ninja Gaiden 4's launch by jumping into these best action games

TOPICS
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Josh West
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Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

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