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Ex PlayStation exec says Sony can't keep "increasing the graphics power" with new consoles after tech plateau, but PS5 has already "made almost every game a better game"
By Ashley Bardhan published
News Shuhei Yoshida says he "cannot tell the difference" between new tech

I audibly oo'd and ahh'd while testing this top of the line Sony Inzone H9 II headset, and I'll do it again
By Rosalie Newcombe published
Review The Sony Inzone H9 II wireless headset is premium in price, but it offers premium comfort as one of the lightest high-end pairs of cups I've tested so far.

"The damage is done": Sony slams Tencent's "nonsense" response to lawsuit over Horizon Zero Dawn-like Light of Motiram, calling the open-world survival game a "knock-off"
By Anna Koselke published
News "Tencent's motion is meritless"

New games 2025 and beyond: The biggest video game release dates for PS5, Xbox Series X, PC, Switch, and more
By Josh West, Emma-Jane Betts last updated
Upcoming All the biggest new game releases in 2025, from October heavy-hitters to any you might have missed earlier this year

Woot just rolled out a radical deal on the Tony Hawk's Pro Skater 3 + 4 Collector's Edition that comes with a real life board
By Rosalie Newcombe published
Deal Amazon's Woot has rolled out a record-low saving on the Tony Hawk's Pro Skater 3 +4 Collector's Edition that comes with a full-sized board.

Ghost of Yotei studio Sucker Punch "can only do one thing at a time," admits co-founder – and that's why the "really important" decision of its next game is so hard: "It kind of has to be your best idea, right?"
By Anna Koselke published
News "The decision is really more limited"

Former PlayStation boss Shuhei Yoshida has one regret from the PS1 era: the US and Europe missed out on too many Japanese classics
By Iain Harris published
News "So some Japanese games, especially from third-party companies, didn't see release in the US and European regions"

Ghost of Yotei's art director wanted the RPG to look like a "living painting," but the detail required stresses even me out: "When the wind blows, the trees know how strong the wind is"
By Andrew Brown published
Interview Interview | Art director Joanna Wang takes us through designing one of the prettiest games ever made
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