The making of Resident Evil 4: "By that point in the series, zombies were simply no longer scary to players" By Retro Gamer Team, Luke Albiges published 21 October 21 Feature Capcom producer Hiroyuki Kobayashi looks back on how this genre defining monster was made
Does Deathloop prove that 'immersive sim' is an outdated term? By Edge Staff, Alex Spencer published 19 October 21 Feature Can Deathloop be called an immersive sim?
Crash Bandicoot turns 25 – How Naughty Dog transformed Willie the Wombat into a PlayStation icon By Adam Barnes, Retro Gamer Team published 9 September 21 Feature Retro Gamer explores how Crash Bandicoot shaped 3D platforming, the PS1, and even Naughty Dog itself
Salt and Sacrifice is part Dark Souls, part Monster Hunter By Edge Staff, Chris Schilling published 2 September 21 Feature Track down bosses and kill them for a "loot pinata" in this sequel to an indie classic
Phantom Abyss mixes tomb raiding with Apex Legends-inspired movement By Edge Staff, Chris Schilling published 26 August 21 Feature "We weren't 100% sure exactly how people would behave"
Quake turns 25: John Romero looks back on the legendary FPS that almost tore id Software apart By Rory Milne published 19 August 21 Feature The making of Quake is a story of messy, ambitious development that changed the Doom and Wolfenstein creators forever
Is a new wave of AA games our only hope of recapturing the magic of the PS2 era? By Ian Dean, Play Staff published 10 August 21 Feature From cult classic Okami, to horror legend Silent Hill 2, the PS2 was an era of experimentation – but modern AA gaming is recapturing some of that lost magic
After 15 games and a movie, Rusty Lake is indie gaming's answer to the MCU By Alex Spencer published 9 August 21 Feature Meet the game developers building their own connected universe
Lost Judgment takes you to the streets of Yokohama to solve the toughest case yet By Oscar Taylor-Kent, Play Staff published 9 July 21 Feature Lost Judgment sees you serve up justice with evolved combat and detective skills
How Fortnite and Minecraft virtual concerts kept music alive while we weren't allowed outside By Edge Staff, Jordan Oloman published 7 July 21 Feature We talk to the artists, developers and organisers who helped bring music fans back together as lockdown held us apart
Resident Evil Village proves that replayability offers better value for money than endless extra content By Play Staff, Oscar Taylor-Kent published 7 July 21 Feature New Game Plus offers deeper gameplay challenges that extend the game's life in a more rewarding fashion than new DLC or empty map updates
Meet Twin Suns, the former Halo and Hitman developers building a 'creative and unexpected' AAA action game for console and PC By Edge Staff published 2 July 21 Feature The former Halo Infinite creative director and IO Interactive executive producer on their desire to walk away from established franchises
Super Mario 64 turns 25: Examining the impact of the N64's most revolutionary game By Retro Gamer Team, Nick Thorpe, Luke Albiges published 23 June 21 Feature Industry icons join Retro Gamer to look back at the N64 launch title that changed 3D gaming forever: "Mario 64 showed the way forward for the whole industry!"
Sonic the Hedgehog turns 30: How Sega transformed 'Mr Needlemouse' into one of gaming's most enduring icons By Retro Gamer Team published 23 June 21 Feature Former head of Sonic Team Yuji Naka reflects on the making of Sonic the Hedgehog
"Yes, we did go to the zoo and observe the gorillas": The making of Donkey Kong Country By Stuart Hunt published 22 June 21 Feature How Rare and Nintendo came together to reinvent Donkey Kong and create one of the most iconic games of the '90s
In praise of The Duke, the breakout star of Resident Evil Village By Edge Staff published 8 June 21 Feature How the relentlessly cheerful merchant overcomes some ugly stereotypes to outshine even Lady Dimitrescu
From Shogo to Shadow of War: Charting the chaotic, creative history of Monolith Productions By Retro Gamer Team, Robert Zak published 25 May 21 Feature The story of Monolith Productions is one of eclectic games and technological trailblazing
"The outrage was ridiculous": How Raven Software made one of the most controversial shooters of its time with Soldier of Fortune By Retro Gamer Team, Paul Walker-Emig published 24 May 21 Feature Discover how Call of Duty: Warzone developer Raven Software created an FPS that would become embroiled in controversy
Looking back at R-Type 2, the arcade sequel that struggled to escape the shadow of its own legacy By Retro Gamer Team, Martyn Carroll published 21 May 21 Feature Retro Gamer charts developer Irem's difficulties in following up on its arcade mega hit
Solar Ash, the new game from the studio behind Hyper Light Drifter, is Edge’s cover star this month By Edge Staff published 21 May 21 News Discover how developer Heart Machine is making the leap to 3D in Edge’s exclusive interview and preview.