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The latest mag upload articles from GamesRadar+
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PreviewJohn Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009By Jeremy Peel Published -
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Features"It gave us more opportunities for variety": How Banjo-Kazooie helped the Nintendo 64 compete with PlayStationBy Rory Milne Published -
Interview"We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPSBy Ed Smith Published -
Features"Bully was chaotic from the day I started": Inside the making of Rockstar's 'GTA in boarding school'By Sean Cole Published -
Features"The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scaredBy Ed Smith Published -
FeaturesHow Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2By Rory Milne Published -
Interview"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remakeBy Jon Bailes Published -
FeaturesHow Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worldsBy Guy Miquel-Albert Published -
FeaturesSurvival games are more popular than ever, but are they more endangered than it seems?By Rick Lane Published -
InterviewHow Ape Escape's DualShock legacy lives on in today's PS5 games: "We'll never make it compatible with regular controls!"By Lewis Packwood Published -
FeaturesOpen world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitiveBy Christian Donlan Published -
Features"The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gamingBy Graham Pembrey Published -
Features6 years after Untitled Goose Game's viral success, its devs seek solace in a chill co-op puzzlerBy Alex Spencer Published -
FeaturesDino Crisis is more than "Resident Evil with dinosaurs" – it shaped survival horror as we know itBy Martyn Carroll Published -
Features"We are buying into your vision": Blue Prince publisher Raw Fury reflects on 10 years of indie game magicBy Julian Benson Published -
FeaturesThe making of Peter Jackson's King Kong: The Official Game of the MovieBy Guy Miquel-Albert Published -
Features12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success storyBy Luke Kemp Published -
FeaturesDungeon Keeper was meant to feel like "D&D, but you're running the dungeon", according to its creatorsBy Graham Pembrey Published -
Features"There's always a loose end, trailing off into the distance": Inside the mind of a Metroidvania creatorBy Alex Spencer Published -
Interview“We started with the solid foundation that we inherited from Fallout 3”: How Fallout: New Vegas delivered a bigger, better post-apocalypse by sticking to the script – mostlyBy GamesTM Staff Published
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