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The making of Labyrinth: The Computer Game – "We didn't know how popular it was going to be"
By Retro Gamer Team published
Feature Lucasfilm Games walks Retro Gamer through its very first adventure game, its 1986 adaptation of Labyrinth
Annelid antics: How Worms made an art of refining a timeless genre
By Retro Gamer Team, Nick Thorpe published
Feature For 25 years, Team17’s warmongering invertebrates have battled on computers, consoles, and phones around the world
Lake wants to be a calming presence in a chaotic world
By Edge Staff published
Big in 2021: Whitethorn Digital discusses the merits of getting away from it all in small-town '80s Oregon
More than just a mini Monster Hunter, Little Devil Inside is at the forefront of a new wave of PS5 indies
By Josh West published
Big in 2021: Neostream speaks with Edge about Little Devil Inside, its minimalistic RPG adventure
The making of Hitman: Codename 47 – "We were asked to prove ourselves with a simple shooter first"
By Edward Love, Retro Gamer Team published
Feature With Hitman 3 now available, Retro Gamer explores the origins story of Agent 47's first covert operation
Playing for laughs: Have games rediscovered their funny bone?
By Edge Staff, Chris Schilling published
Feature Edge magazine weighs in on the current state of comedy in video games
Let's get physical: Meet the companies reissuing retro classics for audiences new and old
By Nick Thorpe, Retro Gamer Team published
Feature Expanding your retro collection used to necessitate hunting for used games, but reissues are bucking that trend
"We're able to show the difference from what's possible today with what's possible tomorrow": Inside Epic's Unreal Engine 5
By Edge Staff published
Feature Edge speaks to the wizards behind Epic Games' next-generation game engine
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