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Interview"We were honouring Sonic's holistic history which includes both designs": 13 years on, Takashi Iizuka reveals why Sonic Generations need twice the 'hogsBy Nick Thorpe Published -
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Features17 years on, Sam Barlow reflects on Silent Hill: Origins: "To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding"By James Winspear Published -
OpinionOne of Judgment's biggest antagonists is also one of its most interesting characters in the gameBy Max Williams Published -
FeaturesFort Solis: How an indie studio fulfilled its plan to deliver a TV-quality sci-fi thrillerBy Chris Schilling Published -
FeaturesRevisiting X-Com UFO Defense, the classic strategy game that helped to kickstart a genreBy Jeremy Peel Published -
FeaturesThe making of Unpacking: Developer Witch Beam on bringing the moving indie hit to lifeBy Chris Schilling Published -
FeaturesJake Solomon on his journey from underqualified graphics programmer to master strategistBy Jeremy Peel Published -
FeaturesThe rise, fall, and curious afterlife of splitscreen multiplayerBy Edwin Evans-Thirlwell Published -
FeaturesThe making of Alien Resurrection: Why did the high-profile movie tie-in arrive three years late?By Retro Gamer Team Published -
FeaturesLegend of Zelda: Spirit Tracks was a flawed series entry that shined a long-overdue spotlight on its title characterBy Abbie Stone Last updated -
InterviewHow Frogwares built detective RPG The Sinking City, a Silent Hill-style mystery for fans of lateral thinkingBy Oscar Taylor-Kent Last updated -
InterviewDoes Borderlands 3 have too many guns? "We definitely reached a threshold where it doesn't matter how big the number is"By Chris Burke Last updated -
FeatureStar Wars: Republic Commando retrospective: How a prequel spin-off redeemed itself by rejecting all things JediBy Jeremy Peel Last updated -
FeaturesKingdom Hearts at 20: How a Mickey Mouse RPG pitch spiraled wildly out of controlBy Samuel Roberts Last updated -
FeaturesResident Evil 4 retrospective: Why Capcom's 2005 action masterpiece is still without peerBy Chris Schilling Last updated -
FeaturesMonkey Island creators recount the origins of its infamous Insult Sword FightingBy Josh West Published -
FeaturesWhy Elden Ring is so much more than an 'open world Dark Souls'By Oscar Taylor-Kent Published -
FeaturesThe making of Enter the Matrix, the game that defied the foundations of interactive storytelling with messy resultsBy Retro Gamer Team Published -
FeaturesThe making of Splinter Cell – How the decision to "ruthlessly enforce stealth" created a classicBy Ian Dransfield Published -
FeaturesFrom Call to Duty to Dead Space, Bond to Barbie: A career retrospective with Glen SchofieldBy Chris Schilling Published
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