Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Join our monthly RPG Club
  • Golden Joystick Awards 2026
  • Deal of the Day
  • Countdown to GTA 6
  • G+RLS Podcast
  • Submit your clips. Win prizes
  • RPG Hub
Do you work in videogames?

From the creators of Edge: A free weekly videogame industry newsletter, featuring in-depth news, expert analysis and exclusive interviews


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Strategy

Revisiting X-Com UFO Defense, the classic strategy game that helped to kickstart a genre

Features
By Jeremy Peel
Published 23 July 2023

What did Firaxis leave behind when adapting alien-invasion strategy for the modern world?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

X-Com UFO Defense
(Image credit: 2K)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Nobody rushed to disagree with Julian Gollop when, in 2017, he declared that XCOM had become its own genre. By that time, after all, Ubisoft and Nintendo had backed the XCOM blueprint, while Gollop himself had raised $760,000 to develop his own spiritual successor. Months later, Xbox would announce Gears Tactics. Yet Gollop, a mild-mannered Brit who had seen his fair share of failure, was no egotist. The designer placed credit firmly with Firaxis, the studio which had revised his formula for the modern age. Gollop himself was happy to follow in Firaxis' slipstream, incorporating the friendlier touches of the rebooted XCOM into his own work. "I am really excited for the future,” he wrote in a PC Gamer column. "I am not alone any more."

Thirty years ago, it was a different story. Not only was XCOM not a genre, but game genres were amorphous, lacking the focus brought by a budding PC platform and the rise of PlayStation. Games were unidentified objects, and few were stranger than the project that mixed board game battlefield simulation with Civilization's global sweep.

Stealth and strategy  

X-Com UFO Defense

(Image credit: 2K)
Subscribe

The latest cover of Edge, which features Star Wars: Outlaws

(Image credit: Future PLC)

This feature originally appeared in Edge magazine. For more in-depth features, interviews, and more delivered right to your door or digital device, subscribe to Edge. 

Had the stealth genre been formalised by this time, perhaps it might have been easiest to classify X-Com that way. It certainly fits the profile: a game about scanning an opaque environment for information that can give you an advantage. That's true on the battlefield, where every grid in the fog of war holds the potential to contain a Sectoid or Muton until a soldier casts an eye over it. And it's just as true on the Geoscape, the global view of your war against an alien force. There, UFOs only become visible if you've set up a radar system in their vicinity, while the unknown enemy only becomes familiar through slow and determined dissection and interrogation – a process that allows you to learn what to expect, and how to counter it. Fail to gather enough information, at every level of the game, and your initial underdog status will ensure that you don't get far.

Latest Videos FromGamesRadar+
Watch full video here:

In terms of stealth games, X-Com is more Thief than Metal Gear: swathed in shadow, it hides your opponents just as it does you. If all is quiet, that only indicates you've missed something, and are likely to trip over it later. During the enemy movement phase, Gollop draws a curtain over the action, captioned with the ominous ‘HIDDEN MOVEMENT'. Occasionally you'll be granted a glimpse of a slithering Snakeman, or hear the sound of a pneumatic door sliding open, each detail a clue as to where the next attack might come from. But you'll never catch them all.

In its reboot, Firaxis was kinder about all this. On the battlefield, the developer grouped enemies in clusters, reducing the chance you'd be caught off guard by a straggler, even as your opponents scattered like pigeons. And on the Geoscape, it periodically presented you with a platter of alien operations to interrupt. You could only tackle one – the kind of painful, pyrrhic choice that sold XCOM to a broader public – but at least you knew your options. In Gollop's 1994 original, it's all too easy to watch the realtime clock tick by without a clear sense of what's going on outside your sensors. In that sense, it's far closer to the gnawing anxiety of non-gaming life, where decisions are often made passively, and you're left unaware of opportunities missed until they've passed into history.

This callous willingness to let the player sleepwalk into disaster may not appeal to more recent fans of the XCOM genre, which now has handholds to save you from wasting tens of hours on doomed campaigns. Even as fans of the original, we have to admit to a certain amount of masochism. We've come to think of the techniques we've developed for survival in X-Com as turn-based coping strategies. The smoke grenade tossed from the landing craft before any soldier dares set foot on land; the unmanned hovercraft sent to scout territory and absorb enemy fire; the single soldier left behind on the plane so that, in the event of a squad wipe, we won't lose the deposit on the rental. All tics picked up after traumatic ‘never again' scenarios.

High stakes  

X-Com UFO Defense

(Image credit: 2K)

Then there's our tumultuous love affair with the Alien-esque motion scanner. It's a simple bit of kit which tracks nearby movements, Battleship-style, on a blank grid. It might, for instance, highlight a blip eight squares north and six squares east. It's then up to us to cross-reference that information with the battlefield, and decide whether the blip is alien, civilian, or irrelevant noise from two floors above. Misreading is all too easy, and leads to misplaced confidence. But getting it right – which in this case means firing straight through a grocery-shop wall to take a Snakeman by surprise – is a real X-Com moment, when wits, preparation and luck come together in our favour.

Do you work in videogames?

From the creators of Edge: A free weekly videogame industry newsletter, featuring in-depth news, expert analysis and exclusive interviews

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Yet no amount of prep and experience can keep a squad safe in perpetuity. Mind control remains a peril for the entire length of a campaign, combatable only with a vicious mental vetting process. Some veterans recommend disarming troops in advance and walking them out into the fields to test their susceptibility to Sectoid influence. "You should not be too queasy about shooting any of your soldiers which are under alien control," reassures UFOpaedia. "You will probably have to sack them anyway for being psi-weaklings."

Even away from the brainwashers, the wild variations in X-Com's RNG can do for the most seasoned soldiers. Men and women in power armour are regularly insta-killed when subjected to the green glow of plasma fire, damage modifiers be damned. Fortunately, X-Com is flexible in its tech tree, and the bane of your existence can swiftly become your squad's greatest asset. Present a plasma rifle to your science team early on and, with enough funding, you can bypass the business of experimenting with ballistic and laser weapons entirely, suddenly equalising damage on the battlefield. Though there's always a trade-off. For many months in the war for Earth, we got by with glass-cannon rookies until, eventually, the success of our assaults afforded us the luxury of armour. The imbalance continued in the air, where rinky-dink planes built for buzzing Cold War rivals were fitted with plasma beams to take down multi-storey UFOs. 

These quirks in your setup feel personally expressive, and reinforce the fantasy of running a scrappy startup that can only bring about victory by making bold moves. It's a stark contrast to strategy genre fare that demands you follow a linear path to dominance – and, in fact, X-Com only becomes more like running a disruptive business in the late game. By that point, your dependence on the Council Of Nations for cash feels increasingly risky. With a growing staff of soldiers, scientists and engineers, your running costs are a concern. And while each country is diverting ever-larger amounts per month to the war effort, that flow can be cut off without warning when a nation throws in the towel and signs a treaty with the aliens. Worst of all, if you're repeatedly short at the end of the month, the Council is liable to shut down the X-Com project, finishing your campaign prematurely.

Given those high stakes, it makes sense to diversify your income streams with a little arms dealing. We couldn't tell you how Fusion Ball Launchers are used in battle, or in what disputes our buyers are deploying them; only that they offer the best profit margins of all the alien tech in our manufacturing facilities. They have made X-Com millions and millions of dollars.

Generating a genre

X-Com UFO Defense

(Image credit: 2K)

"But today, XCOM allows for a variety of twists on its formula. Because today – regardless of to whom the credit should be assigned – XCOM is a genre."

Once the Council Of Nations had pushed us into self-sufficiency, we came to a freeing, dangerous realisation: we no longer needed them. So long as we ultimately took the trip to Mars and stopped the heart of the alien command structure, we were no longer financially bound to answer every call for help that cropped up across the planet. X-Com was no longer an international government initiative but a product of capitalism, with all the corporate freedom and cold amorality that shift implied.

On the one hand, revisiting X-Com is a reminder of how deeply Firaxis excavated the game for material. Practically every enemy type has a hi-res equivalent somewhere in the studio's modern adaptations, and even the Avenger – XCOM 2's roving hub – has its roots in the troop transporter at the top of the 1994 game's tech tree.

On the other, it's a reminder that the structure of modern XCOM has introduced a certain amount of stricture, boiling the Geoscape down to a series of decisions that, while clear and compelling, lack the open-endedness of Gollop's original formula. That divergence continues today with Marvel's Midnight Suns, a Firaxis creation that retains the battlefield and strategic layers of XCOM, yet keeps the latter simple to make room for delightfully scripted storytelling. The game couldn't exist without Julian Gollop, but it couldn't have been made by him, either.

If chasing the freewheeling economic and political simulation of the original X-Com, you're best off with Gollop's own successor, Phoenix Point. There, you'll find the trade of weapons and goods modelled alongside a set of factions, which together represent humankind's response to a global crisis: flagellation, denial, bickering and prayer. It's a step forward, in that it challenges you to balance the utilitarian calculations of XCOM with your own values, and consider the world you'd like to see emerge in the aftermath of war. None of which is to say that Firaxis is doing it wrong. Marvel's Midnight Suns is one of the finest games of the past 12 months, and an excellent followup to XCOM in its own right. But today, XCOM allows for a variety of twists on its formula. Because today – regardless of to whom the credit should be assigned – XCOM is a genre. 


This feature first appeared in Edge magazine issue 386. For fantastic in-depth features, interviews, reviews, and more, you can subscribe right here or pick up a single issue today. 

Jeremy Peel
Jeremy Peel
Social Links Navigation
Freelance Writer

Jeremy is a freelance editor and writer with a decade’s experience across publications like GamesRadar, Rock Paper Shotgun, PC Gamer and Edge. He specialises in features and interviews, and gets a special kick out of meeting the word count exactly. He missed the golden age of magazines, so is making up for lost time while maintaining a healthy modern guilt over the paper waste. Jeremy was once told off by the director of Dishonored 2 for not having played Dishonored 2, an error he has since corrected.

Latest in Strategy
Press shot for Candy Kingdom Defense codes showing various candy characters running in fear from Finn, Jake, and BMO
Strategy Games Candy Kingdom Defense codes (October 2026) and how to redeem them for Gems, Trait Crystals, and more
 
 
Two players face off against one another in a promotional image for Anime Adventures on Roblox.
Strategy Games All Anime Adventures codes (October 2026) and how to redeem them for Gems and rerolls
 
 
Press shot for Anime Galaxies codes showing two characters facing off as flames burst between them
Strategy Games Anime Galaxies codes (October 2026) and how to redeem them for Gems, Trait Crystals, and more
 
 
Two characters smile in a promotional image for Undertale Adventures X on Roblox.
Strategy Games All Undertale Adventures X codes (October 2026) and how to redeem them for Souls and rerolls
 
 
A samurai warrior in a live-action trailer for Total War: Shogun 2
Total War AI-upscaled Total War: Shogun 2 remaster blasted in Steam reviews as the original gets delisted
 
 
Key art for Star Wars Zero Company, cropped to focus in on a blue alien
Strategy Games Star Wars Zero Company studio is "returning" furloughed developers after "incredible response"
 
 
Latest in Features
Mass Effect 5
Mass Effect Mass Effect 5 would have been Mass Effect Universe, and one trailer has changed how I see the entire series
 
 
still from Shang-Chi and the Legend of the Ten Rings trailer
Marvel Movies Shang-Chi is Marvel's best post-Endgame gamble, so it's no surprise he's a big part of Avengers: Doomsday
 
 
Dual Wielding in Cyberpunk 2077
Cyberpunk Cyberpunk 2077's new update just made it the anti-GTA 6
 
 
Naomi Ackie as Caitlyn Corr and Tom Rhys Harries as Matt Hagen in Clayface
DC Movies Clayface Easter eggs: 17 DC and Batman references you might have missed
 
 
Tom Rhys Harries as Clayface
DC Movies Is the DCU Batman introduced in Clayface?
 
 
Tom Rhys Harries as Matt Hagen/ Clayface in Clayface
DC Movies Clayface ending explained: Who dies? How does it connect to the DCU?
 
 
LATEST ARTICLES
  1. Helen Chiang was with Microsoft for 21 years, but spent only 3 months as Xbox COO
    1
    Xbox COO and ex-Minecraft boss leaves Microsoft after just 3 months in the role
  2. 2
    The best thing Valve has added to Steam in years just graduated to "full feature"
  3. 3
    Blizzard finally sees sense and caves to Diablo 4 players, increases Prime Evil Splinter stack size by 9900%
  4. 4
    After Wednesday ends, Jenna Ortega will "probably be off the TV for a while"
  5. 5
    After asking "how am I not banned," Arc Raiders streamer gets hardware banned for aimbotting as Embark takes the kid gloves off

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...