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FeaturesSuper Mario Bros' legendary jump helped define 40 years of platforming, Donkey Kong Country programmer says: "You had more control... There was risk/reward"By Rory Milne Published -
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FeaturesThe "elegant design" of Super Mario Bros levels has inspired devs for over 40 years, but it was Super Mario 64's 3D leap that was a "watershed moment"By Nick Thorpe Published -
Features40 years later, Mario is still the ultimate gaming mascot: "He's got that Mickey Mouse effect"By Darran Jones Published -
Opinion8 years on, Hollow Knight is still an extraordinary achievement – but can Silksong live up to the hype?By Alex Spencer Published -
OpinionI still wake up sweating because of Driver's parking garage, but there's no denying this PS1 classic changed open world gaming foreverBy Jeremy Peel Published -
OpinionYakuza Kenzan remains a Japan exclusive, but Like a Dragon fans like me shouldn't skip this historical adventure for the agesBy Alan Wen Published -
OpinionDon't cry because The Order 1886 is over, smile because blasting werewolves with Nikola Tesla's high-tech weapons happenedBy Luke Kemp Published -
Features33 years later, Alone in the Dark still deserves recognition as the survival horror that bridged the gap between Cthulhu and Resident EvilBy Lewis Packwood Published -
Interview"The very idea of making a prequel to Silent Hill wasn't good," says Origins and Shattered Memories designer: "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions"By Robert Zak Published -
InterviewFatal Frame's iconic camera exists to force players to "look straight at something scary" says series creator: "We thought it would really bring out the scariness of the ghosts"By Robert Zak Published -
Hands-onDeath Stranding 2 hands-on: An emphasis on combat and vehicles feels like an evolution of Metal Gear Solid 5, while continuing to push the first game's in-depth hiking physicalityBy Simon Parkin Published -
Interview"Fate Of Atlantis felt like the movie we never got," says Indiana Jones and The Great Circle producer as devs reflect on the series' gaming legacy: "It really captured the spirit of the movies that came before it"By Rory Milne Last updated -
InterviewHow Resident Evil 2 came to Nintendo 64 despite Capcom's doubts: "I recall having daily meetings and someone asked, 'Should we be worried?'"By Martyn Carroll Published -
FeaturesResident Evil 2 still deserves its high praise 27 years on, but how did it turn a one-off PS1 success into an unstoppable horror franchise juggernaut?By Martyn Carroll Published -
Features20 Years of the Nintendo DS: "If someone had told you in 2004 that Nintendo was about to abandon the Game Boy, would you have believed them?"By Nick Thorpe Published -
FeaturesVampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?By Julian Benson Published -
InterviewIndiana Jones and the Fate of Atlantis was almost "based on an unproduced Indy script," says project lead: "But after reading it, I decided it was unproduced for a reason"By Mike Bevan Published -
NewsEdge 410 goes hands-on with Cronos: The New Dawn, the new survival horror from Silent Hill 2 studio Bloober TeamBy Alex Spencer Published -
Interview"My true love in games is The Legend Of Zelda," says Evanescence's Amy Lee, but making the new track for Devil May Cry was a joy: "I was hooked on it and binging it every night"By Nick Thorpe Published -
FeaturesWith Wuchang: Fallen Feathers, Chinese studio Leenzee aims to soar to the heights of its fieldBy Alan Wen Published
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