Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Summer Preview
  • Prime Day deals
  • New Games 2026
  • Best gaming tech
  • GTA 6
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Survival Horror Games
  3. Silent Hill

"The very idea of making a prequel to Silent Hill wasn't good," says Origins and Shattered Memories designer: "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions"

Features
By Robert Zak published 2 August 2025

Feature | Silent Hill: Origins and Silent Hill: Shattered Memories developers discuss tackling the difficult task of reinventing Silent Hill by going back to the series' roots on PSP and Wii

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Travis approaches Silent Hill on a foggy street, indicated by a signpost, in Silent Hill Origins, with the GamesRadar+ Big Preview Horror Special 2025 badge branding
(Image credit: Konami)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
0
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

How do you pick up the reins to one of the most unique and auteurial horror franchises of all time? In 2007, British work-for-hire studio Climax found out the hard way, picking up the pieces of a misdirected Silent Hill prequel for the PSP before creating a memorable reimagining of the original game.

The Silent Hill series was in a strange place in 2005. The sales of each successive entry were worse than the last, and the esoteric vision of Team Silent, the internal Konami team behind the first four games, was at odds with the trend towards more guns-out horror. By the time Silent Hill 4: The Room came out, Konami Japan had all but given up on the series, and Team Silent was disbanded.

In a dark otherworld room Travis points a gun at a nurse enemy in Silent Hill Origins

(Image credit: Konami)
Read more!

GamesRadar+ Horror Special

(Image credit: John Strike / Future)

The Big Preview Horror Special hub has even more exclusive access to the biggest games in the genre on the horizon, and deep dives into iconic classics!

But over at Konami's US base, buzz around the upcoming Silent Hill movie and the reasonable success of a mishmash of videos, music and digital comics called The Silent Hill Experience on Sony's shiny new PSP suggested there may be some life yet in the moribund Maine town.

Latest Videos From
Watch full video here:

Around this time, long-running British studio Climax set up a Los Angeles office to tap into the lucrative West Coast games business. This move paid off, because by the end of 2005 it had penned a deal to make the next Silent Hill game – a prequel to the original Silent Hill designed for Sony's portable powerhouse.

This was great news for Climax, putting in its hands an original game in one of the great horror series. However, members of the studio's UK team, which was working on a Ghost Rider PSP game at the time, saw fundamental problems with the idea. Sam Barlow, writer and lead designer at the studio, spotted the red flags. "The very idea of making a prequel to Silent Hill wasn't good," he tells us. "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions."

You may like
  • Simon Ordell looks at a gadget in his hands in a dark, misty town in key art for Silent Hill Townfall, cropped for a header, with the orange GamesRadar+ Summer Preview 2026 frame Silent Hill: Townfall would be a better horror game if it had nothing to do with Silent Hill
  • Orange GamesRadar+ Summer Preview border highlights a screenshot of Pinhead looking smug Clive Barker's Hellraiser: Revival is the first shooter to match my freak
  • Maria holds James' face in Silent Hill 2 Legendary Silent Hill artist clarifies Bubble Head nurse origins, yet some fans don't believe him

A crop of the Silent Hill Origins key art used on the box, showing Alessa Gilespie from behind facing a burnt down ruined house

(Image credit: Konami)

For several months, the UK team remained uninvolved as Silent Hill: Origins began forming into an action-oriented Resident Evil 4-style game, with an over-the-shoulder perspective that was never a comfortable fit for the PSP's stubby single analog stick, nor for the claustrophobic corridors so synonymous with Silent Hill.

The full extent of Origins' misdirection was revealed when the LA team came to the UK seeking help. Lead artist Neale Williams recalls the state of the game, "They built all these assets for the game on an engine that never appeared. They got to a stage in development where they were having to show something and just had some internal artwork."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Silent Hill Origins

(Image credit: Konami)
Retro Gamer: Subscribe!

Retro Gamer 270

(Image credit: Future)

This feature originally appeared in Retro Gamer magazine 214. For more in-depth features and interviews on classic games delivered to your door or digital device, subscribe to Retro Gamer or buy an issue!

The UK team mobilised quickly, building the armature for a Silent Hill game on the in-house engine it had built for Ghost Rider, while showing the LA team how to work with the tools. A demo existed within a couple of weeks and the LA team got back to work, but the gameplay footage shown at E3 2006 raised a lot of creative questions.

"People were saying the monsters looked like something out of Scooby-Doo. It didn't look great," Sam tells us. Beyond that, it didn't fit the existing lore or haunting tone of the series. Several characters were older in the prequel than in Silent Hill, while enigmatic psychiatrist Dr Kaufmann was suddenly an authority on the ghostly goings‑on when in the original game he was still trying to understand everything.

It was shaping up to be more Evil Dead than Jacob's Ladder (the key movie inspiration for the series). A less-informed studio could have let this tonal shift slide, but as it happened Climax UK was full of Silent Hill aficionados.

You may like
  • Simon Ordell looks at a gadget in his hands in a dark, misty town in key art for Silent Hill Townfall, cropped for a header, with the orange GamesRadar+ Summer Preview 2026 frame Silent Hill: Townfall would be a better horror game if it had nothing to do with Silent Hill
  • Orange GamesRadar+ Summer Preview border highlights a screenshot of Pinhead looking smug Clive Barker's Hellraiser: Revival is the first shooter to match my freak
  • Maria holds James' face in Silent Hill 2 Legendary Silent Hill artist clarifies Bubble Head nurse origins, yet some fans don't believe him

Silent Hill Origins

(Image credit: Konami)

"At that point, we said to the heads at Climax that we could do a better job. Roughly half the time and money had been spent, the beginning and end cutscenes had been done, and Neale and I wanted to change everything," Sam recounts. "What was a demon bellhop doing in it?"

Sam and the team made their case, and in early 2007 a half-finished Silent Hill PSP game arrived at Climax HQ on the shores of Portsmouth. With six months until release, there was no time to completely reinvent the game, so the UK team looked back to the series' roots. The team defied the industry trend towards action horror by opting for semi‑fixed camera angles that recreated the intensity of the original game, while letting players switch to a regular third-person view with the press of a button.

Neale and Sam canned the Scooby-Doo creations, splitting the work of monster design between them. This led to some of the most menacing creatures in the series: the cow-like Carrion abominations, which drag themselves across the damp pavements due to their front legs being atrophied. Then there was the biggest creature in the series, Caliban, whose behooved legs bent over its head like a horrid hairy pretzel.

Travis looks at a huge mirror in Silent Hill Origins

(Image credit: Konami)

I thought it was cool and surreal, he thought otherwise (correctly).

Not every idea worked. There were many late nights at Climax, and Sam reveals one of the creatures he conceived during the graveyard hours. "Luckily, Neale was on hand to bring me round when I thought to have the hero Travis' dad represented by a leather chair with a spooky face," he recalls. "I thought it was cool and surreal, he thought otherwise (correctly)."

At Konami's insistence, the iconic nurses made a return, and the game features a Pyramid Head knock-off called The Butcher, who Climax UK had to keep due to his appearance in the marketing assets. "In Climax LA's version, The Butcher was the origin story of Pyramid Head, who was explained as 'a chef who went insane and attached metal to his head'," Sam tells us, while Neale laughs in recollection of the terrible idea.

Climax managed to get rid of the canon-killing backstory for the Butcher, but the character remained, limited to fleeting appearances and a surprisingly easy boss battle – his unceremonial demise perhaps payback from Climax UK for having to feature him in the first place.

Travis stands outside the hospital in Silent Hill Origins

(Image credit: Konami)

Another point of contention was the hero Travis, a trucker with seemingly no connection to Silent Hill. Again, he stayed in the final product for marketing reasons, being the kind of butch hero that games were leaning towards at this time. "The best we could do was ground Travis a bit more, so that all locations had some link to his psychology," Neale reveals.

Throughout all this, Climax didn't have much input from Konami Japan. "This was a thorny PR question at the time because you didn't want to say you just made this stuff up as you went along," Sam admits.

Neale, however, does recall getting a hard drive with a dump of the Silent Hill 2 database on it. "Much of it was indecipherable, but there were also weird things like work trip photos," he recounts. "There was this weird voyeuristic experience of looking for textures of [Silent Hill 2 protagonist] James Sunderland only to find pictures of guys sitting in motel rooms in T-shirts and underpants drinking beer."

A young girl talks to Travis in Silent Hill Origins

(Image credit: Konami)

Climax's office was a bright space, which proved to be an unforeseen hindrance during development. "It was this lovely fishbowl studio where the walls were all made of glass and the sun was constantly shining through, while we were making a game predominantly set in the dark on these shiny little screens," says Neale. "We bought big blankets for the team to put over their shoulders when playtesting."

Silent Hill: Origins came out on the PSP in November 2007. While it didn't break new ground, it was precisely the solid Silent Hill throwback Climax intended to make. It maintained the series, leaning on the novelty of the PSP to deliver an atmospheric, old-school survival horror well outside the genre's heyday. Crucially, it showed Konami that Climax could be trusted with the Silent Hill IP.

To this day, Sam remains proud of the turnaround job the team did on the game. "If people were to ask me, 'What is the achievement you're most proud of in games?' Origins might be there just in terms of what the team turned out given those constraints".

A frozen child sits on a swing in the key art for Silent Hill: Shattered Memories

(Image credit: Konami)

Soon after Origins and the surprisingly successful movie, Konami approached Climax about a possible sequel. Climax boss Simon Gardner rejected the idea, believing there was little to be gained commercially or creatively from a follow-up. At this point, Konami producer William Oertel stepped in to offer Climax a sweetener: the option to create a Silent Hill remake for the Nintendo Wii, provided the studio made a PSP game too.

We made an effort to step back from the very blinkered take on horror that originated from Resident Evil.

Climax accepted, and were quickly beset by publisher demands: Konami wanted to emphasise Wiimote melee combat, William wanted a survival‑like system that involved scavenging heat-control pills. Climax wanted none of these things, hoping to instead shake up the genre by moving away from combat and violence towards something more subtle and congruous with the Silent Hill style. "We made an effort to step back from the very blinkered take on horror that originated from Resident Evil – the shotguns, crowbars, headshots and resource scavenging – to ask what a horror game should look like," Sam reveals.

Harry is grabbed by pursuers while trying to escape an icy environment in Silent Hill: Shattered Memories

(Image credit: Konami)

While the foundations of Silent Hill are grounded in works like Jacob's Ladder and surrealism, Sam also looked to two less likely places for inspiration. "I thought of Battlestar Galactica, a reboot in which some characters had the same names but they reinvented everything," he says. "So I said, 'Why don't we do a reboot like that?' This idea of the psychiatrist interviewing the protagonist, the whole game can be a false remembering of something."

The premise of Shattered Memories was born. It would retell the Silent Hill story of Harry Mason searching for his daughter, Cheryl, following a car crash, but do away with the cult and paranormal activity to deliver a more intimate story. There would still be monsters, but they'd be confined exclusively to the now-frozen Otherworld – a place that, it would transpire, was a manifestation of Cheryl's psyche, not protagonist Harry's.

The second unlikely inspiration for Shattered Memories was the slasher horror subgenre. "Slasher movies have this wonderful structure which enables you to build up suspense, anticipation and dread," Sam elaborates. "You have the daytime sequence where no one gets killed – character-building, mystery, investigation – then night falls and suddenly someone is home alone. Now it becomes suspenseful. Then the bad guy jumps out for the fear, adrenaline and chase."

Harry uses a flare to scare off pursuers in Silent Hill: Shattered Memories

(Image credit: Konami)

These ideas came together for an uncannily prescient game. In the light world, Shattered Memories was a combat-free walking simulator before the genre exploded with Dear Esther in 2012. It was eerily relaxing exploring the streets of Silent Hill without fear of attack, unfolding the narrative through environmental interactions like taking photos on your camera phone, and puzzles that cleverly utilised the Wii's motion controls. You could snoop through drawers, shake cans with the motion controls to see if objects rattled inside, and textures were clear enough that you could read signs and letters without text pop-ups taking over your screen.

But encounter a harrowing memory and the world would suddenly freeze over. The nocturnal Raw Shocks began stalking you, and you could do nothing but run or hide. Again, Shattered Memories anticipated a genre revolution before it began (this time the fight-or-flight horror popularised by Amnesia: The Dark Descent in 2010). Hiding in lockers and watching through the slats as fleshy, squealing creatures scurried by foreshadowed the locker-cowering of Alien: Isolation five years later.

Harry investigates an art room in Silent Hill: Shattered Memories with an abstract portrait of himself

(Image credit: Konami)

Shattered Memories was an anomaly on every level.

With Isolation developer Creative Assembly's offices being under an hour's drive from Climax, Sam believes the connection might not have been coincidental. "If you make a game like Shattered Memories that's not necessarily a huge hit, on the Wii, it's the perfect game to take inspiration from – a cool game that wasn't played much," he suggests.

Shattered Memories was an anomaly on every level; on the Wii where it was surrounded by family-friendly games, in a horror genre that leaned into action, and even within the Silent Hill series itself, untethering it from the awkward combat that Sam and Neale felt was dissonant with its wider vision. The fact that in earlier games it became a widely accepted strategy to simply slalom around the enemies revealed the flaws of the system.

But to omit combat completely, Climax had to use a bit of cunning. Producer William Oertel was insistent that Konami wanted motion‑control combat, letting players physically flick at monsters with their Wiimotes. However, when William was fired late in development, Climax pounced on the one-day transition between producers to enact their vision.

"In one afternoon we took the design docs, removed all the bits we didn't like – the temperature pills, the combat – and uploaded the document the next day," Sam recalls. "The new producer turned up the next day and told us what we were doing was very ambitious. We just said, 'Yep, that's what's been signed off!'"

Harry uses his flashlight to illuminate the snowy ground in Silent Hill: Shattered Memories with blood splatter on it

(Image credit: Konami)

Shattered Memories' dichotomy between melancholy light world and vicious dark world was punctuated by Akira Yamaoka's score – the only contribution to the game by an original Team Silent member. While Climax was delighted with the work he did, limited communication led to some strange misunderstandings.

"At this point, he was very into vocal tracks. He had a guy in LA who would write the lyrics for the music," Sam remembers. "We sent him very specific briefs. The first track he sent back, the lyrics went something like, "Why did you have to die in that car crash daddy. I've been screwed up ever since.'" While Shattered Memories would contain more vocal tracks than previous games, the more on-the-nose ones were reeled in.

An enemy in Silent Hill: Shattered Memories in an icy room

(Image credit: Konami)

Through the team's focused creative vision, Climax made the game it wanted, while a separate PSP game was scrapped for budgetary reasons, replaced by a PSP port of Shattered Memories. But this was a Wii game by design, and possibly the most complete use of the console's technology – from answering phone calls and hearing the radio static of enemies through the Wiimote speaker, to taking photos and shaking off enemies by flailing the controllers. Not to mention the incredibly ambitious psychological profiling system (see boxout).

Konami demanded a PS2 port of Shattered Memories, which was never going to show the game in its best light. Nevertheless, it was aimed at South America where the PS2 was still popular, and proved to be a hit. "To this day, whenever I have conferences in South America I have people wanting me to sign their copies of Shattered Memories," Sam says.

The popular thinking is that the 'true' Silent Hill ended after Team Silent disbanded. But amongst the dodgy dungeon crawlers, Pachinko machines and other misguided takes on the series, Climax's efforts stand tall. Silent Hill is, after all, a subjective place – a setting where the tangible reality of a sombre East Coast town makes way for a nightmare of symbolism and interpretation. Climax understood where the series came from and returned there with Origins, only to then take Shattered Memories to a place where videogame horror hadn't quite gone before.


Check out our best Japanese horror games list if you want more chills!

TOPICS
Konami
CATEGORIES
PlayStation Nintendo Platforms
PRODUCTS
Silent Hill Origins Silent Hill: Shattered Memories
Robert Zak
Robert Zak
Social Links Navigation
Freelance Writer

Rob is a freelance games journalist, SEO and content manager. He's written for PC Gamer, GamesRadar, Kotaku, Rock Paper Shotgun, WhatCulture, NextPit, PCGamesN, VG247, Eurogamer, TechRadar, and more.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Simon Ordell looks at a gadget in his hands in a dark, misty town in key art for Silent Hill Townfall, cropped for a header, with the orange GamesRadar+ Summer Preview 2026 frame
Silent Hill Silent Hill: Townfall would be a better horror game if it had nothing to do with Silent Hill
 
 
Orange GamesRadar+ Summer Preview border highlights a screenshot of Pinhead looking smug
Survival Horror Games Clive Barker's Hellraiser: Revival is the first shooter to match my freak
 
 
Maria holds James' face in Silent Hill 2
Silent Hill Legendary Silent Hill artist clarifies Bubble Head nurse origins, yet some fans don't believe him
 
 
The xenomorph attacks, drool glistening as its multiple mouths open, in Alien Isolation 2's prologue, with the orange GamesRadar+ Summer Preview 2026 frame
Survival Horror Games 15 years after the first game made horror history, Alien Isolation 2 unleashes a smarter, meaner Xenomorph
 
 
Arjun holds up his hands in a Saros cinematic
Third Person Shooters "We live on the fringe": In Saros, Housemarque's greatest influence is itself
 
 
A man with glasses stand behind someone else in Until Dawn 2, with the orange GamesRadar+ Summer Preview 2026 frame
Horror Games Until Dawn 2's campy teen slasher vibes proves there's nothing like old-school horror
 
 
Latest in Silent Hill
Simon Ordell looks at a gadget in his hands in a dark, misty town in key art for Silent Hill Townfall, cropped for a header, with the orange GamesRadar+ Summer Preview 2026 frame
Silent Hill Silent Hill: Townfall would be a better horror game if it had nothing to do with Silent Hill
 
 
Silent Hill: Townfall
Silent Hill After Silent Hill f combat discourse, Silent Hill Townfall goes all-in on stealth
 
 
Silent Hill: Townfall
Silent Hill Silent Hill: Townfall gets September 2026 release date alongside new look at Konami's horror game
 
 
Maria holds James' face in Silent Hill 2
Silent Hill Legendary Silent Hill artist clarifies Bubble Head nurse origins, yet some fans don't believe him
 
 
Simon looking at a CRTV during the trailer for the new game, Silent Hill: Townfall
Silent Hill Silent Hill: Townfall – Everything you need to know about the next Silent Hill game
 
 
Silent Hill: Townfall
Silent Hill Konami seemingly confirms Silent Hill Townfall will be a PlayStation console exclusive at launch
 
 
Latest in Features
Onimusha: Way of the Sword gameplay showing the protagonist looking straight-on with a sword held to his right
Action RPGs Onimusha: Way of the Sword brings God of War's blockbuster action to horror-tinged feudal Japan
 
 
Persona 6 trailer screenshot showing a shadowy hand reaching towards a gravestone
Persona Persona 6 looks like a horror game, and I couldn't be happier
 
 
Master Chief running across a frozen bridge with dead Covenant aliens on the ground in Halo: Campaign Evolved
Halo Halo: Campaign Evolved reignites Halo's longest-running argument
 
 
Senua screenshot showing the heroine facing off against a manifestation of her mind
Adventure Games Senua is excactly what Ninja Theory needs and Hellblade deserves right now
 
 
Minecraft Dungeons 2 key art showing four heroes against a dungeon exterior, ready for combat
Minecraft Minecraft Dungeons 2 is a breath of fresh air after the horrors of Diablo 4
 
 
Gears of War: E-Day rendered screenshot showing Marcus leaping at a Locust
Gears of War The Coalition says that Gears of War: E-Day "isn't a reaction to Gears 5" – it's a return to the series' roots
 
 
LATEST ARTICLES
  1. Sam Porter Bridges in Death Stranding
    1
    Death Stranding director says the film adaptation has "a lot of action and excitement," but the violence is restrained
  2. 2
    Valor Mortis' Steam Next Fest demo shouldn't work, but the first-person Soulslike combat is too good
  3. 3
    Destiny 2 players end the game exactly as they started it: driving Bungie mad with boss cheese
  4. 4
    The most popular Soulslike in Steam Next Fest makes a good case for adding a shotgun to Dark Souls
  5. 5
    The Death of Robin Hood stars say the film's hyperviolence and gore "made so much sense"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...