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Death Stranding 2 hands-on: An emphasis on combat and vehicles feels like an evolution of Metal Gear Solid 5, while continuing to push the first game's in-depth hiking physicality
By Simon Parkin published
Hands-on Hands-on | Exploring Hideo Kojima's new perspective as he prepares delivery of Death Stranding 2: On the Beach

"Fate Of Atlantis felt like the movie we never got," says Indiana Jones and The Great Circle producer as devs reflect on the series' gaming legacy: "It really captured the spirit of the movies that came before it"
By Rory Milne last updated
Interview From the Atari to Xbox Series X and PS5, Indiana Jones game devs past and present discuss the archaeologist's immense and lasting legacy in the medium

How Resident Evil 2 came to Nintendo 64 despite Capcom's doubts: "I recall having daily meetings and someone asked, 'Should we be worried?'"
By Martyn Carroll published
Interview Interview | Project director Chris Fodor reveals how small US developer Angel Studios defied the odds – and Capcom's own doubts – by squeezing Resident Evil 2 onto the Nintendo 64

Resident Evil 2 still deserves its high praise 27 years on, but how did it turn a one-off PS1 success into an unstoppable horror franchise juggernaut?
By Martyn Carroll published
Features Feature | In 1998, Capcom returned to the world of survival horror with an ambitious sequel that would propel the Resident Evil series into the stratosphere

20 Years of the Nintendo DS: "If someone had told you in 2004 that Nintendo was about to abandon the Game Boy, would you have believed them?"
By Nick Thorpe published
Features Game developers and media reflect on the hugely successful launch and mass appeal of the Nintendo DS, celebrating 20 years of the twin-screen handheld

Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?
By Julian Benson published
Features "The first thing I noticed was the literal ripoffs": Luca Galante reflects on Vampire Survivors' landmark launch, and developers talk the birth of a new genre

Indiana Jones and the Fate of Atlantis was almost "based on an unproduced Indy script," says project lead: "But after reading it, I decided it was unproduced for a reason"
By Mike Bevan published
Interview The Making of Indiana Jones and the Fate of Atlantis: "The main research was done sitting on a couch watching the movies unspool on video tape"

Edge 410 goes hands-on with Cronos: The New Dawn, the new survival horror from Silent Hill 2 studio Bloober Team
By Alex Spencer published
News Cover reveal | Hands-on with Cronos: The New Dawn, Bloober Team's not-so-silent survival horror

"My true love in games is The Legend Of Zelda," says Evanescence's Amy Lee, but making the new track for Devil May Cry was a joy: "I was hooked on it and binging it every night"
By Nick Thorpe published
Interview Interview | "I couldn't be more flattered and happy with how they used it": Evanescence's superstar vocalist Amy Lee loves how the Devil May Cry track is deployed for its "very special episode"
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