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InterviewSwery65 discusses Hotel Barcelona, his "accidental" collaboration with friend Suda51By Alicia Haddick Published -
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Features"We would look at all the American RPGs and the JRPGs at the time and just go, 'Right, if they're doing it, we're not": Peter Molyneux and John McCormack talk the development of Fable 20 years onBy Lewis Packwood Published -
Features26 years on, developers discuss the massive impact Metal Gear Solid had on the industry: "This was going much further than all previous action games. And that was totally inspiring"By Adam Barnes Published -
Opinion7 years on, Agent 47’s attempt to contain a deadly virus in Patient Zero brings the classic Hitman stealth action to an unmatched fever pitchBy Dashiell Wood Published -
Features"The PSP was one of the first machines that had the hardware to allow you to play 'proper console games' on the go": Developers celebrate 20 years of Sony's handheldBy Nick Thorpe Published -
Features26 years later, Codemasters' Chris Southall talks Colin McRae Rally: "We wanted to do something that was an authentic rally experience for the hardware of the time"By Rory Milne Published -
Features"Beyond Good and Evil's influence is 2000% Miyazaki": 21 years on, the developers behind Ubisoft's cult classic reflect on how it came to beBy Guy Miquel-Albert Published -
Interview"We were honouring Sonic's holistic history which includes both designs": 13 years on, Takashi Iizuka reveals why Sonic Generations need twice the 'hogsBy Nick Thorpe Published -
Features17 years on, Sam Barlow reflects on Silent Hill: Origins: "To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding"By James Winspear Published -
OpinionOne of Judgment's biggest antagonists is also one of its most interesting characters in the gameBy Max Williams Published -
FeaturesFort Solis: How an indie studio fulfilled its plan to deliver a TV-quality sci-fi thrillerBy Chris Schilling Published -
FeaturesRevisiting X-Com UFO Defense, the classic strategy game that helped to kickstart a genreBy Jeremy Peel Published -
FeaturesThe making of Unpacking: Developer Witch Beam on bringing the moving indie hit to lifeBy Chris Schilling Published -
FeaturesJake Solomon on his journey from underqualified graphics programmer to master strategistBy Jeremy Peel Published -
FeaturesThe rise, fall, and curious afterlife of splitscreen multiplayerBy Edwin Evans-Thirlwell Published -
FeaturesThe making of Alien Resurrection: Why did the high-profile movie tie-in arrive three years late?By Retro Gamer Team Published -
FeaturesLegend of Zelda: Spirit Tracks was a flawed series entry that shined a long-overdue spotlight on its title characterBy Abbie Stone Last updated -
InterviewHow Frogwares built detective RPG The Sinking City, a Silent Hill-style mystery for fans of lateral thinkingBy Oscar Taylor-Kent Last updated -
InterviewDoes Borderlands 3 have too many guns? "We definitely reached a threshold where it doesn't matter how big the number is"By Chris Burke Last updated -
FeatureStar Wars: Republic Commando retrospective: How a prequel spin-off redeemed itself by rejecting all things JediBy Jeremy Peel Last updated
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