Fable 2: how Xbox's most-ambitious exclusive game changed the rules for open-world interactivity By Chris Schilling published 28 December 19 Making Of Breadcrumbs, Buffy and bucolic Britain: the story of Lionhead’s most magical Fable of all
What is PS5 really capable of? Developers discuss how Sony's cutting-edge tech will change how we play games By Jess Kinghorn published 27 December 19 Features Developers and industry experts discuss how PS5's focus on SSD memory, ray tracing and backward compatibility will change the way we play
What can we learn from Metro Exodus when looking towards graphics and performance on Xbox Series X and PS5? By Edge Staff published 26 December 19 Features Is using in-house tech in 2019 an asset or a problem for studios already feeling the burn of AAA development?
Why PS Vita blazed a trail for handheld gaming and is worth buying in 2020 By Oscar Taylor-Kent published 23 December 19 Features Sony has officially stopped producing PS Vita, but the feature-packed handheld remains a great place to play indie games on-the-go
Games that defined the Decade: Minecraft taught us that virtual worlds can be whatever we make of them By Edge Staff published 20 December 19 Features With its game of virtual lego, Mojang created an outlet for creativity with unlimited potential
Games that defined the Decade: GTA 5 is a staggering simulation of modern-day USA By Edge Staff published 18 December 19 Features With this unbelievable sandbox, Rockstar once again redefined the open-world action genre
Dying Light 2 reacts to your good and bad decisions - with a clever way of rewriting costly mistakes By OXM Staff published 16 December 19 New Issue Techland's zombie epic lets you correct errors but there's no easy reset, explains a new Official Xbox Magazine interview
The making of Half-Life 2: Valve takes us behind the scenes of its narrative masterpiece By Edge Staff published 22 November 19 Features Gabe Newell, Marc Laidlaw, and more sit down with Edge Magazine for a behind the scenes exploration of Half-Life 2
Creature In The Well combines classic pinball with a challenging dungeon crawler, and it's absolutely brilliant By Rachel Watts published 20 November 19 Features Creature In The Well tells a brilliantly original story of a robot’s dangerous pilgrimage
Halo co-creator's new FPS, Disintegration, heads up OXM's exciting Xbox Xmas issue By OXM Staff published 19 November 19 NEW ISSUE Plus great gifts: an Xbox classic travelcard wallet and 2020 calendar
Shenmue 3 feels like a remaster of a game that never existed By Oscar Taylor-Kent published 12 November 19 Features Official PlayStation Magazine go hands-on with the long-awaited threequel
Edge magazine issue 339 celebrates the defining games of the decade across 12 collector's edition covers By Edge Staff published 7 November 19 Collector's Edition Act fast to secure a limited edition Edge boxset containing all 12 of the end of the decade covers
Nioh 2 is the Sekiro: Shadows Die Twice killer you didn't know you needed By Ian Dean published 5 November 19 Features How Team Ninja has its sights set on the FromSoftware crown
The making of MediEvil – how a small team beat the odds to deliver PlayStation's answer to Banjo-Kazooie By Damien McFerran published 3 November 19 Features With a stunning new PS4 remaster available, we decided to return to the original ghoulish classic to see how it was made
Apple Arcade ushers in a new, more positive era for mobile games By Edge Staff published 1 November 19 Features Apple has really delivered with Arcade, one of the best subscription services in the gaming space
The making of Baldur's Gate – the game that "single-handedly reinvigorated the western RPG" By Craig Ritchie published 20 October 19 Features With the remasters now out on modern consoles, we look back at BioWare's original smash RPG hit
Star Wars Jedi: Fallen Order heads up OXM's Star Wars spectacular this month By OXM Staff published 18 October 19 NEW ISSUE Plus there's a bonus Games of Star Wars magazine and digital Art of Star Wars Film book
Hands-on with Psychonauts 2: A sequel that delights in the chaos of its mind-bending mischief By Edge Staff published 5 October 19 Features Psychonauts 2 continues to spark joy with every mind-bending mission
Kerbal Space Program 2 is more accessible than its predecessor, but no less punishing By Edge Staff published 4 October 19 Features How a landmark space sim is leaving its home solar system behind for new horizons
With Cyberpunk 2077, CDPR wants each district of Night City to have "its very own atmosphere and vibe" By Oscar Taylor-Kent published 1 October 19 Features Official PlayStation Magazine talks designing a living city with CDPR senior concept artist Marthe Jonkers