Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Saros review
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
  • Delta Force giveaway
Don't miss these
Monoco readies for battle in Clair Obscur: Expedition 33
RPGs Clair Obscur: Expedition 33 actor was "nervous" for Metacritic score after appearing in Gollum game
Baldur's Gate 3 the vampire Astarion
Baldur's Gate Baldur's Gate 3 proved things that big companies "chasing the money need to learn from," actor says
Mario Bros 2 key art showing mario throwing a vegtable at enemies
Super Mario Nintendo was a madhouse thanks to the simultaneous development of Mario and Zelda, Miyamoto says
Armored tank warrior walking in cathedral
Action Games Meet the dev who quit Rockstar Games during GTA 6 fever to make a single-player MMO-like
Alice stands next to the Cheshire cat wearing a bloodstained apron
Third Person Shooters Quake 2 dev felt "breathless" when he saw how Valve was using id Software's engine
Saros gameplay showing a flying beast hover over multiple statues of hands
Third Person Shooters I asked Saros devs about their hand obsession and got a fascinating insight into game development
Arjun holds up his hands in a Saros cinematic
Third Person Shooters "We live on the fringe": In Saros, Housemarque's greatest influence is itself
best GBA games: A screenshot of someone playing Pokémon on a Game Boy Advanced.
Games The 25 best Game Boy Advance games of all time
A hand holds up the Lego Game Boy, with retro posters visible in the background
Toys & Collectibles Lego Nintendo Game Boy review
Alice Liddell is reflected in a shattered green eye
Action Games One of EA's best games exists partly because Jurassic Park's Michael Crichton told the dev to do it
An antagonist with a regal mask in 007 First Light has an RPG slung over their shoulder
Action Games 007 First Light isn't about mowing down foes because "it's important that every encounter feels crunchy and dangerous"
A selection of board games laid out on a wooden table, behind a GamesRadar+ logo
Board Games Best board games 2026, with hand-picked recommendations from industry experts
Best Lord of the Rings games: a screenshot of Talion on a dragon in Middle-Earth Shadow of War.
Games The best Lord of the Rings games to help you have a Middle-earth adventure
RPGs "We were children" says Fable creator who admits that the fact it ended well "is a miracle"
Heroes of Might and Magic: Olden Era key art showing a knight charging across a field, with a dragon swooping in the distance
Strategy Games Heroes of Might and Magic: Olden Era is leveraging player feedback to deliver the strategy RPG I've longed for since 2005
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games

The making of Labyrinth: The Computer Game – "We didn't know how popular it was going to be"

Features
By Retro Gamer Team published 9 February 2021

Lucasfilm Games walks Retro Gamer through its very first adventure game, its 1986 adaptation of Labyrinth

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Labyrinth: The Computer Game
(Image credit: LucasFilm)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

When you look closely at its many elements, Labyrinth has all the ingredients for a rollicking adventure video game – an impenetrable maze, an enigmatic antagonist, traps, puzzles, and a whole bestiary of goblins and other fantastical characters, courtesy of Jim Henson's Creature Shop. A creative collaboration between Jim Henson and Lucasfilm, with a story by Monty Python's Terry Jones, Labyrinth was the second fantasy movie from Jim Henson's studio after 1982's The Dark Crystal. The film starred Jennifer Connelly as Sarah, a plucky teenager who must navigate the Labyrinth of glam-punk Goblin King, Jareth, played by David Bowie, to rescue her kidnapped baby brother. 

"Labyrinth was the first film project that Lucasfilm offered as a licence to us," recalls the game's lead designer and programmer, David Fox. "They said they were doing this project and asked if we'd be interested in doing a game version, so we saw an early script and a videotape that showed some excerpts of some of the scenes, rough cuts that just showed the interaction of the puppets and actors. The names attached were impressive, especially Jim Henson. So we thought, 'Yeah sounds good.'" This video game would be the very first adventure released by Lucasfilm Games, the company that later wowed the world with titles like Maniac Mansion and The Secret Of Monkey Island. 

For the developers at Lucasfilm, who had previously not been allowed to create products based on the company's movies (including Star Wars) Labyrinth was something of a watershed moment. "I think we were all pretty excited," says graphic artist Gary Winnick. "One of the reasons we came to Lucasfilm was the prospect of being able to work with the film development groups within and connected to the company. The thought of being involved in a game based on a film that Jim Henson was directing and George [Lucas] was involved in was pretty compelling. As far as the film goes, I liked it, and I was also a David Bowie fan. The look and feel of the design was also right up our alley given its story, fantasy and many game-like elements. Having to get past obstacles and adversaries in a maze is pretty game-like." 

Article continues below
You may like
  • James holds the Alice stuffie in concept art by Jean Walter Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
  • Mewgenics "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
  • Santana uses CAPTCHA on Mesa's face in Prove You're Human "The real world is always way more dank than we anticipate," Prove You're Human's creative director tells me

David was invited to London, where the Labyrinth film was being produced, to discuss ideas for the game version. "We had a brainstorming week with Douglas Adams, who wasn't really associated with the film but was good friends with Jim Henson," he tells us. "I think Terry Jones was also in that group of people that knew each other, although he did not participate in the brainstorming. I was 35 years old and still partially in awe that I was even at Lucasfilm, and here I was meeting with Douglas Adams! I loved Hitchhiker's Guide To The Galaxy, so I was totally in awe of him." 

Working from the script

Labyrinth: The Computer Game

(Image credit: LucasFilm)
Subscribe to Retro Gamer

Retro Gamer

(Image credit: Future)

If you want in-depth features on classic video games delivered straight to your doorstop, subscribe to Retro Gamer today. 

We basically went through the entire movie," David continues, "although we never got a screening, we knew it from the script. I was giving input and taking notes when I could but most of the ideas came from Douglas and [Sesame Street writer] Christopher Cerf, who, I think, knew each other. There was this crazy energy coming from the two of them for idea after idea… I also remember taking notebooks for notes and going to the Creature Shop and getting to see some of the muppets they were using in the movie." 

"One night Douglas invited us over to his house for dinner and Jim Henson was also invited. He was sitting right across the table from me and if I was a little intimidated by Douglas I was probably more so by Jim because I knew his work even more. I'd be eating my food and every once in the while I'd hear Kermit The Frog across the table from me. Jim was really kind, humble, unassuming. Douglas was too, they were both extremely warm creative people who I felt honoured to be in the presence of. I also remember that when Jim arrived he came with a huge smoked salmon, maybe three foot long. That was intended as a joke, so Douglas could say at the end of the evening, 'So long and thanks for all the fish!'" 

Douglas was behind one of the most radical ideas in the Labyrinth game, seen right at the start. "We were wondering how to transition from 'real life' to this fantasy world," David explains. "We didn't want you to be the main character in the movie, so we came up with the idea of the player being themselves… a male or female character, depending on who they chose at the beginning. So we thought, maybe you should start off by going to a movie theatre, go inside to see the film, and get sucked into the Labyrinth universe. And Doug said 'Let's start as a text adventure!' I think the Hitchhiker's text adventure, which he had been involved with, was already out by this point, so he knew text adventures well. And he said 'What if we have it like the Wizard Of Oz, where it starts in black and white then goes into Technicolor when she goes to the new land? Why Don't we start with a text adventure then switch to a full screen colour graphic adventure when you arrive in that universe?' It sounded like a great idea, so I said, 'Let's try it!'" 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

In a land before SCUMM

Labyrinth: The Computer Game

(Image credit: LucasFilm)

Back at Lucasfilm, David and his team sat down to the unenviable task of amalgamating all of these ideas into a game, in a relatively short development window given the film's impending release. "We didn't have time to do a mature Infocom-style parser so it was my idea to do this simplified interface, like a slot machine," he says. David's solution was to let players pick from a list of verbs and nouns which they scrolled through via the keyboard cursor keys. 

"There was no interpreter [like the forthcoming SCUMM, used for developing Maniac Mansion] at the time, it was all hand coded in 6502 assembly, so it was kind of painful. Our system was very different from SCUMM, which gave you a set of verbs from the start – here, we'd add and remove stuff as necessary as you went on. This worked when you had an interface that was a continuous wheel, but wouldn't have worked in a SCUMM game where you had all the words on screen. However, in a way it allowed for more flexibility."

"I was given a stack of colour and black and white movie stills to work from," Gary recalls about creating the graphics. "Also a number of character turn-around references. I remember having access to any available reference necessary. It was one of the first times I was attempting to create sprites and backgrounds based on an existing property. We didn't really have access to scanning technology at the time. So what I started doing was tracing my drawings onto a piece of clear plastic, then I'd tape that to the front of my monitor and plot an outline with my drawing software looking through the overlay. Once I had approximated the shape I'd then clean that up." 

You may like
  • James holds the Alice stuffie in concept art by Jean Walter Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
  • Mewgenics "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
  • Santana uses CAPTCHA on Mesa's face in Prove You're Human "The real world is always way more dank than we anticipate," Prove You're Human's creative director tells me

"I don't think we had to cut much from the film," David continues. "There were a couple things we weren't sure how we were going to do them, we wanted to get a number of core elements in the game so that you felt you were in the movie. It was similar to the issue that came up when we did Indiana Jones and the Last Crusade – we didn't want players to have a big advantage if they had seen the movie. In fact in this case we didn't want to assume you had seen the movie at all because we didn't know how popular it was going to be." 

Hedging their bets

Labyrinth: The Computer Game

(Image credit: LucasFilm)

When the film was released, unlike its predecessor The Dark Crystal, it was not a success at the box office, making only around half its actual budget. As such, the game was overlooked when it hit the stores. "I've heard some people say they felt it was a better creative success in some aspects," says David, "but the film ended up with this huge cult following because of Bowie, and over time it's become way bigger. I think because the film didn't do that well at the time Activision maybe didn't put much money into marketing it. " 

At this point, Retro Gamer mentions one of Douglas's other in-game quirks, the inclusion of the word 'adumbrate', an obscure verb which means 'to foreshadow'. "Douglas had this idea to adumbrate the elephant," chuckles David. "I don't know where this came from, he just loved the word, he thought it was really funny… and who was I to say no to Douglas Adams?! So there's one use, I think you get stuck in an oubliette ( cell) and the only way out is to adumbrate the elephant, I don't think we see it, it's done with sound or something, but it creates a hole and you end up escaping. So you're foreshadowing the elephant, and by foreshadowing it, it appears." That's so very Douglas, we both agree


This feature first appeared in issue 166 of Retro Gamer Magazine. For more, be sure to check out Retro Gamer and follow the team on Twitter.  

Retro Gamer Team
Retro Gamer Team
Social Links Navigation
Retro Gamer Staff

Retro Gamer is the world's biggest - and longest-running - magazine dedicated to classic games, from ZX Spectrum, to NES and PlayStation. Relaunched in 2005, Retro Gamer has become respected within the industry as the authoritative word on classic gaming, thanks to its passionate and knowledgeable writers, with in-depth interviews of numerous acclaimed veterans, including Shigeru Miyamoto, Yu Suzuki, Peter Molyneux and Trip Hawkins.

Read more
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
 
 
Mewgenics
Roguelike Games "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
 
 
Santana uses CAPTCHA on Mesa's face in Prove You're Human
Adventure Games "The real world is always way more dank than we anticipate," Prove You're Human's creative director tells me
 
 
Star Fox
Third Person Shooters Star Fox isn't just an iconic retro Nintendo shooter – it paved the road to Super Mario 64
 
 
Official art from King's Field 4, depicting a knight in silver armor amid numerous soldiers in bronze armor carrying torches
RPGs Decades before Dark Souls and Elden Ring, FromSoftware's first dark fantasy RPG was built "from a kind of ignorance"
 
 
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs "You can't build clever little games anymore" unless you're Expedition 33, RPG legend says
 
 
Latest in Games
Borderlands 4 screenshot of grinning enemy from Amon trailer
Borderlands Gearbox's Randy Pitchford says Borderlands dev won't use AI for "any work that could ever be seen"
 
 
Dragon Age: Inquisition screenshot showing a human inquisitor with black shoulder length hair looking at the mark on their hand that glows green
Dragon Age Baldur's Gate 3 cast "changed the game" for game actors, Dragon Age Inquisition star says
 
 
Escape From Tarkov
FPS Games Escape from Tarkov is the 11th most-played PC game says new report, beating Overwatch and PUBG
 
 
Gabe Newell in blue shirt and black glasses
Games Gabe Newell's first appearance in months is the most Gabe Newell thing imaginable: a yacht ad
 
 
A Rebel soldier on Endor in Star Wars Battlefront
FPS Games Somehow, EA's Battlefront is still the best-selling Star Wars game of all time
 
 
A cropped screenshot of Lune in Clair Obscur: Expedition 33 with blood on her face.
RPGs Clair Obscur Lune actor would be "delighted" to reprise her role, but she doesn't know of any plans
 
 
Latest in Features
Gideon Adlon's Devon Izara and Sam Witwer's Maul clashing lightsaber blades in Maul – Shadow Lord
Star Wars TV Shows After 27 years, Maul – Shadow Lord finally gives us one of the most anticipated Star Wars showdowns, but with a twist
 
 
Sam Witwer as Maul in Maul – Shadow Lord
Star Wars TV Shows Maul – Shadow Lord ending explained: who dies, that major cameo, what happens to Devon, and more
 
 
A fully-built Lego UCS Millennium Falcon, sat on a table and bathed in purple light
Toys & Collectibles I've been reviewing Lego Star Wars for years, and these sets need to be in every collection
 
 
Saros gameplay showing a flying beast hover over multiple statues of hands
Third Person Shooters I asked Saros devs about their hand obsession and got a fascinating insight into game development
 
 
Star Wars Legion, Star Wars Villainous, and Star Wars Unlimited: Intro Battle Hoth laid out on a wooden surface
Tabletop Gaming Settle in with the best Star Wars board games this May 4
 
 
Windrose early access trailer screenshot shows a female pirate.
Survival Games Windrose proves that survival games don't have to be difficult to be popular
 
 
LATEST ARTICLES
  1. Dragon Age: Inquisition screenshot showing a human inquisitor with black shoulder length hair looking at the mark on their hand that glows green
    1
    Baldur's Gate 3 cast "changed the game" for game actors, Dragon Age Inquisition star says
  2. 2
    Steam Controller orders immediately break Valve's servers before $200 scalper listings appear
  3. 3
    Invincible creator says J.K. Simmons was initially offered a different role in the hit Prime Video show
  4. 4
    Escape from Tarkov is the 11th most-played PC game says new report, beating Overwatch and PUBG
  5. 5
    Greta Gerwig's Narnia movie delayed to 2027 as Netflix plans for first-ever wide theatrical debut

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...