How to fix unattached modules in Starfield
Getting an unattached modules warning? There's an easy fix for it in Starfield
The Starfield 'ship has unattached modules' warning often appears when building ships and things get complicated. It can be tricky to fix if you can't see what's causing it, as the warning means there's a part that isn't properly attached somewhere, even though it can look like everything is in the right place. It prevents you from completing your spaceship and the Starfield warning message gives no useful details as to what you're looking for to sort the problem either. There is an easy way to sort the problem however, and make the unattached modules message go away, so let me explain.
How to fix the unattached ship modules warning in Starfield
The messages your 'ship has unattached modules' will stop you completing your Starfield ship customization, and will be hard to dismiss if you don't know what to do, because there's no indication where the problem is. That's because during building components hang frozen in the air whether they're attached properly or not. If you've left a part obviously floating that's easy to fix, but sometimes swapping components can detach things without moving them, meaning the ship looks fine but something isn't connected. That can make it hard to find the problem, especially in a large ship.
Fortunately there's a quick way to fix the unattached modules message in Starfield: use LB to 'select all' which will highlight the ship, leaving anything that isn't attached obvious. That looks like this:
One important note here is that when you highlight everything, anything the cursor touches won't be highlighted. Once you're clear, anything that isn't attached will be obviously unhighlighted. All you need to do then to fix things is grab the unhighlighted part and reattach it. You'll know when you've got it right because everything will be highlighted and the message will disappear.
Article continues belowIf that was your last problem and all your other things are balanced like engines, reactor, grav drive etc, then you should be good to fly.
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I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.
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