Skyrim's 1.5 patch brings extra-stylish killin' to PC; consoles soon to follow

Skyrim's just leveled up to 1.5 on PC, and the dev team was clearly involved in a particularly intense ranged battle when the update hit: they've promptly spent all their perks on new ways to look stylish while sending opponents to meet Talos*. As this update trailer shows, you'll be seeing a lot more of that slow-'n'-sadistic kill-cam post-update, with added melee animations and the addition of slomo kill-cams for particularly noteworthy ranged and magic kills.

Above: And that's "watch Patrick Swayze's Roadhouse, recreated in old-timey machinima," crossed off the bucket-list

If you feel like this has been coming for a while, it's because ranged kill-cams were one of the added features teased by Todd Howard at DICE. “We plan on adding even more features with upcoming free updates,” promises Bethesda. Hells yeah you do. The update's available in beta on Steam, and will come to consoles soon. Here's the full changelist:

UPDATE 1.5 (all platforms unless noted)


- New cinematic kill cameras for projectile weapons and spells
- New kill moves and animations for melee weapons
- Shadows on grass available (PC)
- Smithing skill increases now factor in the created item’s value
- Improved visual transition when going underwater
- Improved distance LOD transition for snowy landscapes


- General crash fixes and memory optimizations
- Fixed issue with Deflect Arrows perk not calculating properly
- In "A Cornered Rat," the death of certain NPCs no longer blocks progression
- Fixed issue where Farkas would not give Companion's quests properly
- Fixed crash when loading saves that rely on data that is no longer being loaded
- Followers sneak properly when player is sneaking
- Fixed issue with weapon racks not working properly in Proudspire Manor
- Arrows and other projectiles that were stuck in objects in the world now clean up properly
- Fixed issue where "Rescue Mission" was preventing "Taking Care of Business" from starting properly
- Fixed issue where certain NPCs would fail to become Thieves Guild fences
- Fixed issue in "Diplomatic Immunity" where killing all the guards in the Thalmor Embassy before starting the quest would break progress
- In "Hard Answers," picking up the dwarven museum key after completing the quest, no longer restarts the quest
- Killing Viola before or after "Blood on the Ice" no longer blocks progression
- Fixed issue where Calixto would fail to die properly in "Blood on the Ice"
- In "Waking Nightmare" fixed occasional issue where Erandur would stop pathing properly
- Fixed issue where letters and notes with random encounters would appear blank
- Fixed rare issue where dialogue and shouts would improperly play
- Lydia will now offer marriage option after player purchases Breezehome in Whiterun
- Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
- Fixed rare issue with skills not increasing properly
- Fixed issue where the Headsman's Axe did not gain proper buff from Barbarian perk
- In "A Night to Remember" it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
- Fixed issue with the ebony dagger having a weapon speed that was too slow
- Fixed issue with "The Wolf Queen Awakened" where backing out of a conversation with Styrr too soon would block progress
- The third level of the Limbsplitter perk now properly improves all battle axes
- Fixed a rare issue where Sanguine Rose would not work properly
- In "Tending the Flames" King Olaf's Verse will no longer disappear from explosions

* Yes, we're taking a side here, and we expect the full support of the Stormcloaks if anyone has issues with that.