See how Unexplored 2: The Wayfarer's Legacy puts you in an unpredictable world that reacts to your every move
Watch new gameplay footage of Unexplored 2: The Wayfarer's Legacy in our PAX East showcase
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
In Unexplored 2: The Wayfarer's Legacy, you're expected to fail, and each time you do, you'll be one step closer to completing your goal. Trippy, we know. Check out how that works in new gameplay footage from our PAX East showcase.
As Unexplored 2's Jakobsen Locke explains in the above video, "failure is going to be a bit part of it. Accepting failure is going to be the best part of the experience because it's going to morph the world into something you just can't predict." In this procedurally generated roguelike, you're setting out to destroy a staff. You're told where in the world you need to go in order to destroy it, but you don't know exactly how you'll actually carry it out. Throughout each run, you'll learn what you need to complete your task.
Interestingly though, when you die you start over, but the world will still remember what you got up to last time, as Locke expands on during our showcase:
"All of the choices that you made in that first world and that first run is going to impact the world for your second run. All the factions that you either wronged or helped out, they're going to be there. They're going to be playing their own mini-game of civilization, even outside of your input. So even when you're not doing things the world is evolving and it might impede your tasks. So at some point it might become too hard and you might want to start over. The idea is that the more you play in the same world, the more it evolves and the more unique it becomes to your experience."
A big part of the game will also involve you interacting with NPCs in the world. Using a dice roll-like system called a fortune test, you'll be presented with different options that can lead to other choices. So you don't necessarily have to fight your way out of everything.
It currently doesn't have a release date or confirmed platforms. To see more of this exciting, reactive world, be sure to check out the rest of the video where you can learn more about the roguelike's systems and features.
Catching up on PAX East? Check out our look at Cloudpunk.
Weekly digests, tales from the communities you love, and more

Heather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.


