Project Cars 3 devs on the impact next-gen could have on racing games
But nothing to announce for Project Cars 3 on PS5 and Xbox Series X
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Although Project Cars 3 is only confirmed for launch on Xbox One, PS4 and PC later this year at this point, that hasn't stopped developer Slightly Mad Studios from being excited about the potential of PS5 and Xbox Series X.
In an interview with GamesRadar, Joe Barron, Marketing & Esports Manager on Project Cars 3 said he believes the performance optimisations coming with the next-gen consoles will "have a big impact" on the racing space.
"I think for us in the racing space, the optimisation as far as everything that’s been talked about with hard drive speeds and loading speeds and things, is going to have a big impact on that sort of performance level, across all of racing," explains Barron.
"We’re obviously targeting 60 frames on the platforms that we’re releasing Project Cars 3 on.
We’re going to be able to keep updating our levels of detail, and we think that that’s going to come closer all the time, which is really cool. But that target is not just one that we’re chasing, but now it’s one that those parties are chasing as well, and they’re bringing it closer to the targets of developers, which will be really helpful."
For now, though, Slightly Mad Studios is focusing on bringing Project Cars 3 to current-gen consoles and PC, with that 60fps framerate target.
"We want to get this game into as many hands as possible and there’s a massive installed base on PS4 and on Xbox One and on PC," said Pete Morrish, Production Director on Project Cars 3 in the same interview. "We’re addressing that market."
Weekly digests, tales from the communities you love, and more
There's no firm release date for the game yet, but when it does arrive you can expect an exciting new career mode, new tracks, a fresh asynchronous multiplayer mode called Rivals, and increasingly gorgeous visuals.
Until then, why not enjoy some of the best racing games available right now.

Sam Loveridge is the Brand Director and former Global Editor-in-Chief of GamesRadar. She joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.


