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  1. Games
  2. Events & Conferences

The Preemptive 2012 Game Awards

Features
By Mikel Reparaz
Published 4 February 2012

Why wait until December? Let's hand out awards now, before actually playing these games affects our opinions

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If you pay close attention to anything for long enough, you're going to develop a sixth sense about it. Pay enough attention to the game industry, for example, and you'll be able to predict, with some degree of accuracy, how good a game is going to be before you even get a chance to play it. You're also going to want to start speculating about that, usually all the time, but especially whenever game releases are slow and there's not a whole lot else to talk about besides which games on the distant horizon have us the most excited. (Here's 100 of them, for a start.)

These are just (educated) guesses, of course. The year ahead is littered with all kinds of unknown variables, like unforeseen delays and monster gaming juggernauts that haven't even been announced yet. Based on what we know now, though, here's our best guess as to what's going to draw the most praise in the months ahead.

MOST EXTRAVAGANT PIXELS: Far Cry 3

Guesstimated Award Probability: 65%

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This deep into the console cycle, it’s getting harder and harder to call out specific games for looking better than the rest, but out of what we’ve seen so far, Far Cry 3 is kinda breathtaking. With its lush jungle foliage, striking waterfalls and crazy-eyed thugs, the demo we saw at E3 last year has stuck in our minds more than most of the other stuff we saw – although to be fair, that might have more to do with the “definition of insanity” speech in the demo.

Far Cry’s always been about setting players loose in big, untamed environments, and even at its most buggy, it’s always been beautiful. And seeing the series return to a colorful jungle setting after its tour of duty in the brown African savanna is a refreshing change. Whatever Far Cry 3’s other faults may end up being, its good looks are indisputable.

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Runner-up: The Last Of Us

BEST FANBOY-ENRAGING REBOOT: DmC: Devil May Cry

Guesstimated Award Probability: 74%

You know what? We get it. It’s always hard to adjust when an iconic character gets a radical overhaul. And at first, we were right there with the knee-jerk-freakout reactionaries when the wraps were pulled off Dante’s “emo” new look. Since then, we’ve come around, though, because let’s face it: "old" Devil May Cry had a good run, but what was once considered super-badass gradually became stale and silly. (And really, nothing says “we’ve run out of ideas” like making the second half of your game about backtracking through its first half.)

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So while turning Dante into a brooding, brunet teenager might be a questionable move, the series could really use a good shakeup, especially if it comes from Ninja Theory, makers of the underappreciated-but-brilliant Heavenly Sword and Enslaved.

Above: It helps that this looks like something we’d actually want to play

Runner-up: Tomb Raider

DEADLIEST TIME-MURDERER: The Elder Scrolls V: Skyrim

Guesstimated Award Probability: 100%

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Oh, what, you’re not still playing this nonstop? And you won’t be for the foreseeable future? Really? Oh, fine. Guess it’s just us, then. OK, well, how about…

Diablo III

Guesstimated Award Probability: 76%

Back before MMOs became the go-to receptacle for PC gamers’ endless clicking, Diablo was the original time-sink. And while there’s no shortage of potential hour-devourers on the horizon, especially on PC (Dota 2, XCOM and the endless updates to League of Legends spring to mind), there’s every reason to believe that Blizzard’s tireless (and somewhat tiresome, to be honest) perfectionism and dedication to nailing Diablo’s formula will result in one of the most endlessly addictive loot-hoarding and mouse-clicking sims ever devised. Friends, lovers, spouses, children – remember that we love you. But you will never, ever see us again.

Assuming it actually comes out this year, that is...

Runner-up: Borderlands 2

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Mikel Reparaz
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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