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Life after Lethal Company: solo creator Zeekerss says "weirdly, not a lot has changed" after one of the biggest indie hits in recent memory, and he still has "a good handful of ideas for games"
By Austin Wood published
Feature Interview | Lethal Company 2 is just one of many ideas for Zeekerss

All Infinity Nikki codes (November 2025) and how to redeem them online
By Iain Wilson last updated
Guide All of the active Infinity Nikki codes for Revelation Crystal, Thread of Purity, Bling, and more, plus how to claim them via the website

Where to find the Commander's safe key in Outer Worlds 2
By Leon Hurley last updated
Guide The Commander's safe key is easy to find in Outer Worlds 2, but no one tells you until later

Battlefield 6 lead confirms aim assist is getting nerfed, but the 25% recoil reduction is staying for now: "The stickiness straight up kills you if there's multiple enemies"
By Anthony McGlynn published
News Players using controller should start having an easier time soon

Dying Light The Beast docket codes (November 2025) and how to redeem them
By Iain Wilson last updated
Guide Docket codes in Dying Light The Beast can be claimed via the Pilgrim Outpost website for fresh weapons

Warhammer Survivors puts 40K and Age of Sigmar into the Vampire Survivors mold in a partnership with the devs behind the 2022 indie roguelite hit, and it's launching next year
By Scott McCrae published
News Warhammer 40K: Boltgun developer Auroch Digital has a second Warhammer game in development

Madden 26 best playbooks for elite offense and defense
By Ben Wilson last updated
Guide Run and pass perfectly with these Madden 26 best playbooks

Madden 26 best players list and 99 Club guide
By Ben Wilson last updated
Guide Chase, Allen, and Barkley battle for first place on the Madden 26 best players list

The Outer Worlds 2 is an RPG that's as much about what you can't do as what you can: "Everybody is going to have a different experience, and they may not see everything, and that's okay"
By Heather Wald published
Interview On the Radar | "We want the player to understand the breadth of what the game is, but also their place in that and where they could be going"
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