OutRun 2

We are apprehensive. We've travelled 190 miles repeatedly asking ourselves 'why?' but it's now, during the short trip between Sheffield train station and Sumo Digital, the developer given the task of converting OutRun 2 to Xbox, that the anxiety is really mounting. (Traditionally, thirdparty translations of major coin-ops often prove bitter disappointments, let's not forget.) Eyes furiously scanning the moving scenery, any element, however absurdly tenuous, that potentially vindicates Sega's decision and soothes our (possibly visible) concern is noted. Nothing so far. But then, as we near our destination, the situation improves dramatically. The studio appears, surrounded by massive car dealerships, and, crucially, it's only a stone's throw away from a Ferrari concessionary.

Inside Sumo, things soon begin to brighten up. Sat in its meeting room (which houses a highly tempting OutRun2 arcade unit on freeplay), we listen to the company's key personnel as they lay their credentials on the immaculate conference table. Carl Cavers, COO, Darren Mills, chief creative officer, and Paul Porter, chief technology officer, have a working relationship that spans ten years from the days of Gremlin Interactive and subsequently Infogrames, following the latter's acquisition spree at the end of the last century. Following a restructuring, the French publisher's Sheffield operation was shut down and after some goodwill negotiation between the two parties, Sumo Digital opened its doors in June last year with just nine staff members. That number has rapidly grown to 22 as the developer picked up contracts with various publishers such as THQ and Microsoft, but up until the Sega commission its major project remained the production of original software for a fitness bike company.

Work with Sega began before Christmas. Sumo was asked to come up with a concept design for how it envisaged a home version of OutRun2, and the team set about the challenge of turning an immediate arcade event into a substantial consumer experience. Not that the coin-op version is a weak affair. Adopting the same progressive five-route/15-stage structure of OutRun, Sega-AM2's long-awaited sequel fully embodies the alluring spirit of the original game while updating obvious technical issues such as visuals and handling dynamics.

Edge Staff

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.