Next-gen development costs to double, says Epic Games CTO
Predicted costs derived from creating "Samaritan" tech demo
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Making AAA games isn't cheap. And according to Epic Games, we can expect developing for the next generation of consoles to cost about twice as much as it did at the beginning of this cycle.
GamesIndustry International reports Epic Games chief technology officer and co-founder Tim Sweeney said his studio derived that figure from the four months and 30-person team required to create its next-gen "Samaritan" tech demo last year.
“If we extrapolate that into creating an entire game, we were worried that the cost would go up by a factor of three or four or even five in the next generation,” Sweeney said. “And of course, we felt that was not acceptable.”
The studio was able to streamline its development tools and otherwise improve efficiency, bringing the expected cost to just double that of big budget titles from the beginning of this generation. Oh, thank goodness.
Sweeney also said developers of all stripes have to take free-to-play seriously to remain viable in the future--as Epic is doing with the upcoming release of PC "social survival" game Fortnite.
“Free-to-play gaming is becoming more and more inevitable,” Sweeney said. “If a user has world-class, AAA free-to-play games to choose from side-by-side with $60 games that are available only on a disc in a retail store, free-to-play games are very likely to win. So we need to really be mindful of this trend and start building games that have monetization and are designed to be piracy-proof.”
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


