How to use Monster Hunter Rise lock on in Target and Focus camera

Monster Hunter Rise lock on
(Image credit: Capcom)

Monster Hunter Rise lock on and targeting options let you auto aim and switch between a Target and Focus camera. Both you and the monsters you fight are very mobile, and it's easy to lose track of things in the heat of the moment. Missing a crucial blow or, worse, getting knocked back can be disastrous . 

However, Monster Hunter Rise camera function and how it all works isn't clear and it's easy to miss there's even a lock on option at all. Even when you know it's there you may need to still play around with some settings to find and use it. So, if you're having trouble with the Monster Hunter Rise lock and camera system, we can explain what's going on.

How to lock on to enemies in Monster Hunter Rise

Monster Hunter Rise lock on

(Image credit: Capcom)

You can access "Target" or "Focus" camera settings by bringing up the menu and  selecting options. Find Camera Style which, by default, will be on Target Camera. This means you have free control over the camera with the right stick and can press the left shoulder button to either spin your camera to whatever you're fighting, or to where your character is facing if you're not fighting.

Alternatively, there's also a Focus Camera which will let you cycle through targeting all the large monsters in your area by pressing the right stick. So, if you're hunting a Great Izuchi, pressing the right stick will target that monster, and when you get close your camera will automatically lock onto it. However, this can cause some problems. Using your wirebug to flee or dodge for example is almost impossible with the Focus Camera because your aim will always be on the monster. And, if you want to stop targeting the monster, then you need to click the right stick in several times to cycle the lock on, which can be frustrating mid-fight.

If you do opt for Target Camera you can adjust the behavior of the left shoulder button with Target Camera Controls. Type 1 makes you focus on the monster, or you can press it twice to look the direction your character is facing, while Type 2 is the opposite; once for the character, twice for the monster. Type 3 removes the press twice function and pressing it once just looks at the monster.

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Ford James

Give me a game and I will write every "how to" I possibly can or die trying. When I'm not knee-deep in a game to write guides on, you'll find me hurtling round the track in F1, flinging balls on my phone in Pokemon Go, pretending to know what I'm doing in Football Manager, or clicking on heads in Valorant.

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