Metro Exodus dev says the Xbox Series S "present challenges" for developers

Xbox Series S
(Image credit: Future)

A Metro Exodus developer has said that the scaled-down GPU performance of the Xbox Series S "presents challenges" for game developers.

Speaking to WCCFtech, Oleksandr Shyshkovtsov, chief technical officer at 4A Games, said that while the console's reduced RAM isn't currently an issue for the developer "GPU performance presents challenges for future titles." Shyshkovtsov goes on to say that 4A is currently aiming to render its games at 4K resolution and 60 fps, but the limits of the less powerful console "would require us to do more expensive calculations, dropping performance even further."

The studio has a solution to the issues posed by the hardware, but it's a "compromise," and Shyshkovtsov says that he's "not satisfied with it yet."

Here's how the Xbox Series X stacks up against the Xbox Series S.

Ali Jones
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I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.