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  1. Games
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Metal Gear Solid players discover rare death animation over two decades later

News
By Hirun Cryer published 17 August 2021

Turns out Snake can't hide from toxic gas

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Metal Gear Solid
(Image credit: Konami)
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A Metal Gear Solid player has inadvertently discovered a new death animation.

Just below, you can check out a post on the official Metal Gear Solid subreddit, which first emerged late last week over the past weekend. In the clip, the user fails to make it out of the gas chamber section before their health decreases to zero, but just before they die, they hop underneath Solid Snake's cardboard box, leading to the discovery of the new death animation.

In fact, it's not just the player in question that this death animation is new to. If you check out the comments underneath the subreddit post, you'll see players fascinated that they've never discovered this death animation in over two decades of playing the original Metal Gear Solid. It's incredible that so many Metal Gear Solid players have never seen this animation before.

Article continues below
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Oddly enough, this isn't the only new Metal Gear Solid-related detail to have been uncovered over the last few days. A streamer playing through Metal Gear Solid accidentally stumbled upon a brand new skip which saved them over two minutes in their speedrun of the classic game. This might not mean much at face value, but it's a discovery that could have intriguing ramifications across the speedrunning community, as players will undoubtedly try to replicate this mistake to get their playthrough time as short as possible.

It's brilliant that fans of Metal Gear Solid are still discovering new details about the classic games they love, over multiple decades after they originally launched. Now, what's going on with that rumored Metal Gear Solid remake?

Head over to our best PS1 games guide to see where Hideo Kojima's classic game ranks on our list.

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Freelance Writer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.

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