Metal Gear Solid 4: The first review is out!

GR: What's the single biggest improvement over the previous games? What makes the biggest difference in MGS4?

PF: Having what is basically a classic FPS shooter control set up is the biggest improvement (although I guess it debuted in MGS3: Subsistence). It means that when Snake has to shoot it out, you can negotiate that with confidence for the first time.

GR: Why weren'tthose problems enough to stop you giving the game a 10/10 rating?

PF: For me, like the greatest films, it's outstanding because of, and not despite, its idiosyncrasies and flaws. It's the expression of one very creative person's vision and to see that undiluted with all it's eccentricities and genius intact is remarkable. It's also a cracking story and truly rewarding to play.

GR: Can you talk about anything that really surprised you? Anything you weren't expecting, or that you expected to be there but wasn't?

PF: I was expecting the faction dynamic to be enforced, and to feature for longer. The other thing that surprised me is something that should be left to surprise you too. Sorry!

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.